Weathered Wool Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weathered Wool Texture Seamless

IDweathered-wool-texture-seamless
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Weathered Wool Texture Seamless high resolution up to 8ktexture is a meticulously crafted AI-generated fabric texture that authentically captures the natural aging and wear characteristics of wool fibers. Its base substrate replicates tightly spun organic wool yarns showcasing a slightly rough yet soft tactile feel that emphasizes the porous and fibrous structure typical of aged wool. Within this composition natural binders subtly hold fibers together while delicate impurities and wear-induced variations intertwine to create a richly detailed surface. The weathered quality manifests through gentle discolorations and faint abrasion marks achieved by layered pigments and subtle oxide-like tints that simulate dye fading and surface oxidation resulting in an authentic vintage appearance without sacrificing the inherent warmth and softness of the fabric. The texture’s matte finish with a slight fuzziness accurately reflects wool’s natural diffuse light scattering under diverse lighting conditions.

This seamless weathered wool texture seamless high resolution up to 8k excels in physically based rendering (PBR) workflows delivering realistic material representation across multiple texture channels. The BaseColor/Albedo channel presents muted earth tones with nuanced color variations that simulate natural wear and fading. The Normal map intricately captures the grain orientation of individual wool fibers and the subtle raised patterns caused by weathering enhancing surface depth and tactile detail. Roughness is carefully calibrated to maintain wool’s characteristic soft non-glossy appearance while the Metallic channel remains minimal or absent emphasizing the organic non-metallic composition of this fabric. Ambient Occlusion enhances the perception of fiber depth and weave complexity and the Height/Displacement map subtly conveys the uneven topology of the wool surface adding significant realism to close-up views and parallax effects.

Optimized for seamless tiling and high-fidelity output up to 8K resolution this tileable weathered wool texture seamless high resolution up to 8k is designed for efficient integration into fabric textures workflows across Blender Unity and Unreal Engine. Its large-scale repeatability and detailed fiber structure make it ideal for architectural visualization game environments product mockups and interior staging where realism and consistency are paramount. For optimal results it is recommended to maintain consistent texel density when adjusting UV scale to avoid pattern distortion and to fine-tune roughness values to adapt the worn fabric appearance to varying lighting situations thereby enhancing realism in both real-time rendering and offline 3D preview scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.