Weathered Wool Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Wool Texture Seamless

Texture Info

IDweathered-wool-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Wool Texture Seamless high resolution up to 8ktexture is a richly detailed AI-generated fabric texture that captures the natural aging and wear of wool fibers with remarkable authenticity. This seamless weathered wool texture high resolution up to 8k combines a carefully balanced composition of organic wool fibers intertwined with subtle impurities and wear-induced surface variations. The base substrate mimics tightly spun wool yarns with a slightly rough yet soft tactile feel, while natural binders hold fibers together, reflecting the characteristic porous and fibrous structure of aged wool. The weathered aspect is evident through gentle discoloration and faint abrasion marks, achieved with layered pigments and subtle oxide-like tints that give the fabric an authentic vintage appearance without compromising the material’s inherent warmth and softness. This texture’s surface finish is matte with a slight fuzziness, replicating the natural diffuse reflection of wool under various lighting conditions.

In physically based rendering (PBR) workflows, this tileable weathered wool texture seamless high resolution up to 8k excels by accurately translating these material properties across multiple texture channels. The BaseColor/Albedo channel exhibits rich, muted earth tones with nuanced color variation simulating dye fading and wear. The Normal map captures the intricate grain orientation of wool fibers and the subtle raised patterns from weathering, enhancing surface detail and depth. Roughness is carefully tuned to reflect the soft, non-glossy characteristic of wool, while the Metallic channel remains minimal to non-existent, reflecting the organic, non-metallic composition of the fabric. Ambient Occlusion enhances the perception of fiber depth and weave complexity, and the Height/Displacement map subtly suggests the wool’s uneven surface topology, adding realism to close-ups and parallax effects.

Designed to accelerate fabric workflows and deliver predictable, repeatable results, this AI texture weathered wool texture seamless high resolution up to 8k is optimized to scale elegantly across large surfaces without visible seams, making it ideal for architectural visualization, game environments, product mockups, and interior staging. Fully compatible with Blender, Unity, and Unreal Engine, it integrates seamlessly into your material library for efficient iteration and high-fidelity 3D preview. For the best visual outcome, it is recommended to maintain consistent texel density across assets and adjust UV scaling carefully to avoid pattern distortion. Additionally, fine-tuning roughness values can help adapt the fabric’s worn look to different lighting scenarios, enhancing realism in your renders or real-time applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.