The Clean Wool Texture Seamless high resolution up to 8k is an expertly crafted AI-generated fabric texture that captures the organic complexity and refined softness of wool fibers. At its core, this texture simulates a natural organic substrate composed of dense, interlocking wool fibers with subtle variations in fiber thickness and orientation, which contribute to the material’s characteristic warmth and tactile richness. The surface finish is matte with a gentle diffuse reflection, mimicking the natural fuzziness and slight nap of woolen fabric. Colorants are represented through a blend of soft, neutral pigments that replicate natural wool hues, carefully balanced to avoid oversaturation while preserving the subtle tonal shifts found in real textile fibers. This texture’s porosity and fiber structure are subtly indicated through ambient occlusion and height maps, providing a realistic sense of depth and surface breakup without overwhelming sharpness or artificial repetition.
In terms of PBR channel integration, the BaseColor/Albedo map delivers a clean, consistent wool tone with natural variation, while the Normal channel enhances the intricate fiber weave and surface undulations, adding realistic micro-detail to 3D models. The Roughness map is finely tuned to emulate the soft, non-reflective character of wool, avoiding glossy highlights and ensuring believable light diffusion. The Metallic channel remains neutral, as wool is an organic non-metallic material. Ambient Occlusion contributes to depth perception in crevices and fiber intersections, enhancing the texture’s three-dimensional feel. The Height/Displacement map subtly reinforces fiber elevation and surface irregularities, ideal for parallax or displacement effects that heighten tactile realism.
Designed to tile flawlessly, this tileable clean wool texture seamless high resolution up to 8k allows artists to cover large surfaces without visible seams or inconsistencies, making it ideal for fabric workflows in environment art, architectural visualization, and concept prototyping. Its high resolution ensures details remain crisp even at close inspection, supporting fast iteration loops in Blender, Unity, and Unreal Engine out of the box. For best results, consider adjusting the UV scale to maintain fiber detail density appropriate to your scene scale, and combine this texture with a subtle ambient occlusion layer and a light normal pass to enhance surface breakup naturally without oversharpening, preserving the wool’s soft and inviting appearance.
The clean wool texture seamless high resolution up to 8k offers a highly detailed fabric texture with PBR accuracy, allowing for realistic 3D preview and enhanced AI texture applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
