Floral — Seamless PBR Textures (1K–8K)
The Floral collection delivers botanical surfaces ranging from subtle tone-on-tone prints to bold statement blooms for interior décor, apparel props, packaging, motion graphics, and archviz walls. Explore watercolor washes and painterly bouquets, vector line art, vintage wallpapers, chintz and ditsy repeats, tropical leaves/monstera/palms, rose, peony, tulip, daisy, and cherry-blossom motifs, plus flocked/velvet, foil-stamped, and embossed variants. Every texture is seamless/tileable and prepared for a metal-rough PBR workflow, ready to drop into Blender, Unreal Engine, and Unity.
Each entry ships with consistently named maps: BaseColor (Albedo), Normal, Roughness, Ambient Occlusion, and Height/Displacement where available; lace/cutout overlays may include Opacity. Resolutions span 1K–8K in PNG/WEBP. Albedo is sRGB; scalar maps are linear. Normal maps default to OpenGL; convert to DirectX if required by your engine.
Look-dev guidance for convincing botanicals:
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Keep real-world UV scale (e.g., small “ditsy” flowers 5–15 mm; large wallpaper blooms 80–250 mm; leaf widths 20–120 mm).
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For watercolor styles, keep Normal intensity modest and let Roughness micro-variation express paper tooth; avoid pure-white clipping.
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For embossed/foil/flocked papers and coated fabrics, add Height/Parallax sparingly and a light clear-coat or tighter specular to sell raised detail.
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Use anisotropy to align satin or twill direction on textile bases; combine a base fabric normal with a subtle pattern normal so the cloth read remains.
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Break repetition by rotating tiles 90°/180°, mixing two colorways, or layering a detail normal at higher frequency.
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For sheer overlays (organza/lace), enable alpha clip/masked opacity and verify double-sided shading.
Key features: Seamless • Tileable • 1K–8K PNG/WEBP • PBR maps (BaseColor/Normal/Roughness/AO/Height [+Opacity on select]) • Textile/paper-aware shading • Engine-ready for Blender/Unreal/Unity • Clean naming for fast look-dev • Non-branded, production-safe motifs.
AITEXTURED Tools
Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.
3D Texture Generator
AI text-to-texture: type a prompt and get a seamless, tileable base image ready for PBR workflows (great starting point for materials).
PBR Texture Generator
Create a full PBR set (Normal, Roughness, AO, Metallic, etc.) from a single image. Seamless and tiling-friendly.
Online Texture Preview
Instant WebGL viewer: inspect materials on a sphere, plane, and cube. Check tiling and lighting in real time.
Unity / Unreal / Blender Mapper
Re-packages maps per engine: Unreal (BaseColor + ORM), Unity (Mask/MetallicSmoothness), Blender (separate channels).
Image Converter
PNG ↔ JPG ↔ SVG: fast convert, SVG rasterize, embed/trace options, quality & background controls.