Transparent Sea Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Transparent Sea Foam Seamless Texture

IDtransparent-sea-foam-seamless-texture
Foam
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Transparent Sea Foam Seamless Texture is a meticulously crafted material designed to replicate the delicate complexity of translucent sea foam. Composed primarily of a polymer-based organic substrate this texture captures the frothy bubbly nature of ocean foam with micro-porosity and subtle translucency. The base layer features a semi-transparent binder interspersed with fine irregular aggregates that emulate the natural air pockets and liquid dispersion found in real sea foam. The surface finish is soft and slightly matte resembling the diffused light scattering typical of foam achieved through carefully balanced roughness and minimal metallic reflectivity. Soft white and pale turquoise pigments give the texture its characteristic sea-inspired hues while subtle dye gradients enhance depth and realism without overpowering the delicate transparency.

In physically based rendering (PBR) workflows this texture excels by integrating detailed micro-structure and consistent layering across all material channels. The BaseColor/Albedo channel provides a semi-transparent pale aqua tone with softly diffused highlights while the Normal map captures the intricate bubbly surface topology adding tactile depth and complexity. The Roughness channel is finely tuned to reflect the soft matte quality of foam avoiding harsh glossiness but preserving subtle surface reflections. The Metallic channel remains near zero as the organic nature of foam lacks metal content. Ambient Occlusion enhances the small crevices between bubbles accentuating depth and volume while the Height/Displacement map subtly defines the foam’s uneven surface useful for parallax effects or geometry displacement in real-time engines.

Rendered at an impressive resolution of up to 8K this tileable transparent sea foam seamless texture is optimized for seamless repetition allowing large-scale coverage without visible seams or pattern breaks. Its high fidelity makes it ideal for architectural visualization game environments product mockups and interior staging where realistic water or foam effects are required. The texture is fully compatible with Blender Unity and Unreal Engine ensuring predictable and repeatable results across diverse 3D workflows. When integrating this texture into your scene adjusting the UV scale to fine-tune foam density and tweaking roughness values will help harmonize the texture with your lighting rig maintaining a grounded natural appearance that enhances scene realism.

The ai texture transparent sea foam seamless texture offers a highly detailed transparent sea foam seamless texture with realistic foam textures and a smooth PBR appearance perfectly showcased in the 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.