Ocean Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ocean Foam Seamless Texture

IDocean-foam-seamless-texture
Foam
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Ocean Foam Seamless Texture is an AI-generated tileable ocean foam seamless texture meticulously crafted to enhance foam workflows with exceptional clarity and stability. This texture replicates the natural composition of ocean foam—a delicate mixture of organic surfactants air bubbles and microscopic salts suspended in seawater—capturing the intricate interplay between the foam’s porous airy structure and its subtle translucency. The base substrate simulates a polymer-like aqueous matrix with fine frothy aggregates that produce a soft diffused surface appearance. Pigments mimic the pale white and off-white hues characteristic of ocean foam while gentle variations in opacity and brightness reflect the foam’s dynamic nature. The surface finish is matte and slightly textured avoiding any glossy or metallic reflections to maintain a realistic natural look suitable for various environments.

In PBR channels the BaseColor/Albedo conveys the nuanced off-white and light gray tones of ocean foam enhanced by subtle color gradients that simulate light scattering within the bubbles. The Normal map reproduces the fine undulating foam texture with smooth wavelets and raised frothy clusters creating a convincing sense of volume and depth. Roughness values are tuned to a moderately high level ensuring a soft diffused reflectivity consistent with wet foam surfaces while the Metallic channel remains near zero to emphasize the non-metallic organic character. Ambient Occlusion subtly enhances crevices between foam clusters for added realism and the Height/Displacement map defines the gentle undulations and depth variations without harsh edges supporting realistic parallax and depth effects in 3D scenes.

Designed for high-resolution applications this seamless ocean foam seamless texture is available in formats up to 8K resolution making it ideal for detailed archviz game environments product mockups and interior staging. Its flawless tiling allows you to cover vast areas without noticeable repetition preserving consistent detail across large surfaces. Compatible with Blender Unreal Engine and Unity it integrates seamlessly into diverse workflows delivering predictable and repeatable results that accelerate your creative process. For best results adjust the UV scale to fit your scene’s dimensions and fine-tune roughness or normal intensity to match your lighting rig ensuring the foam texture remains grounded and visually coherent within the environment.

This AI-generated ocean foam seamless texture offers realistic foam textures with a detailed PBR appearance enhanced by an interactive 3D preview for accurate material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.