Soft Ocean Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Soft Ocean Foam Seamless Texture

IDsoft-ocean-foam-seamless-texture
Foam
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Soft Ocean Foam Seamless Texture is an AI-generated material designed to replicate the delicate airy composition of ocean foam with remarkable realism and seamless tiling capability. This texture simulates a natural polymer-like substrate formed by countless tiny bubbles clustered together bound by surface tension and organic surfactants that create a porous lightweight structure. Visually the texture captures the subtle interplay of light and shadow on the foam’s uneven surface where fine grain orientation and micro-aggregates generate a soft diffused scattering effect. Its surface finish is matte with slight specular highlights mimicking the wet ephemeral sheen of fresh ocean foam enhanced by pale off-white and muted blue-gray pigments that evoke the coastal environment’s natural color palette.

In physically based rendering (PBR) workflows this soft ocean foam seamless texture provides comprehensive channel support to maximize realism and workflow efficiency. The high-resolution BaseColor (Albedo) map conveys the nuanced color variations and translucency of foam while the Normal map reproduces the intricate micro-relief and bubble contours that define the tactile surface. Roughness maps balance the diffuse softness with subtle wetness avoiding overly glossy reflections to maintain authenticity. The Metallic channel is kept minimal or neutral reflecting the predominantly organic non-metallic nature of foam. Ambient Occlusion enhances depth perception around crevices and clustered bubbles and the Height/Displacement map adds physical depth to surfaces essential for close-up renders or parallax effects. All textures are offered in up to 8K resolution ensuring crisp detail for real-time scenes and cinematic renders alike.

Designed to accelerate foam material workflows this tileable soft ocean foam seamless texture integrates smoothly into Blender Unity and Unreal Engine projects providing consistent repeatable results across vast surface areas without visible seams. The texture’s controlled noise and balanced detail make it ideal for level dressing environmental effects material studies and dynamic simulations where a natural believable foam effect is crucial. For optimal visual quality it is recommended to match texel density across assets and maintain uniform UV mapping to avoid stretching or distortion. Adjusting roughness values can fine-tune the wetness appearance while subtle height map displacement enhances depth perception especially in close camera angles. This texture is a versatile high-quality resource for artists seeking to replicate the soft ephemeral beauty of ocean foam in their 3D projects.

The AI-generated soft ocean foam seamless texture offers a highly detailed and realistic foam texture with seamless soft ocean foam seamless texture integration providing an accurate PBR appearance ideal for 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.