Ocean Sea Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ocean Sea Foam Seamless Texture

IDocean-sea-foam-seamless-texture
Foam
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ocean Sea Foam Seamless Texture is an AI-generated texture that authentically captures the complex interplay of organic foam patterns formed by ocean waves. Composed primarily of microscopic air bubbles and saline water residues this texture simulates the porous lightweight structure typical of natural sea foam. Its base substrate can be described as an intricate network of polymer-like films and thin liquid membranes bound together by surface tension forces that create a fine lace-like appearance. The texture exhibits subtle variations in opacity and translucency enhanced by soft white pigments and a scattering effect that mimics the diffuse reflection of sunlight on frothy water. These features are reflected in the BaseColor/Albedo channel as a balanced off-white with hints of pale blues and grays while the Normal map captures the delicate undulations and crevices of the foam’s surface providing depth and realism without harsh edges. The Roughness channel is carefully tuned to represent the semi-matte slightly wet finish avoiding excessive glossiness yet suggesting a damp tactile quality. Metallic values remain near zero consistent with the organic non-metallic nature of sea foam. Ambient Occlusion subtly enhances shadowing within clustered bubbles and the Height/Displacement map emphasizes the foam’s irregular surface topology for convincing 3D relief effects.

Rendered at an ultra-high resolution of up to 8K this seamless ocean sea foam texture ensures exceptional detail retention even when scaled across expansive surfaces making it ideal for use in architectural visualization game environments product mockups and interior staging. The tileable design guarantees a clean repeatable pattern without visible seams allowing smooth integration in diverse 3D workflows with minimal setup effort. Compatible with Blender Unity and Unreal Engine the texture supports physically based rendering (PBR) workflows enhancing realism through precise micro-detail and structural consistency. This AI-generated texture excels in delivering a convincing production-ready result by balancing photorealistic complexity with optimized performance. For enhanced visual impact pairing the texture with subtle ambient occlusion and a light normal map pass will increase surface breakup without introducing unnatural sharpness or noise. Adjusting UV scale to match the scene’s context can further refine the foam’s appearance while slight roughness tweaks help simulate varying wetness or drying effects on the foam surface.

The tileable ocean sea foam seamless texture offers a highly detailed AI texture ocean sea foam seamless texture with realistic foam textures providing a consistent PBR appearance ideal for 3D preview and material composition in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.