The aged autumn leaves texture seamless high resolution up to 8k captures the intricate organic composition of fallen foliage with remarkable realism. This AI-generated texture portrays a natural substrate of delicate, decayed leaves layered over a fine, fibrous organic base, reflecting the porous and weathered qualities typical of autumn detritus. Variations in leaf veins, surface erosion, and subtle discolorations from oxidation and pigment breakdown are vividly represented through a detailed color palette of warm ochres, deep browns, and muted reds. The surface finish appears matte with a slight roughness, simulating the natural abrasion and moisture loss experienced by leaves over time. The texture's microstructure is subtly emphasized via normal and height maps, revealing the raised leaf veins and curled edges that contribute to a tactile sense of depth and complexity.
In the physically based rendering (PBR) workflow, this aged autumn leaves texture seamless high resolution up to 8k excels across multiple channels. The BaseColor (Albedo) channel faithfully reproduces the nuanced autumnal hues and mottled pigmentation of aged leaves. The Normal map enhances the three-dimensional detail of the leaf surface, highlighting fine vein structures and weathered creases. Roughness values are carefully balanced to convey the slightly coarse, non-reflective finish typical of dried foliage, while the Metallic channel remains minimal, reflecting the organic, non-metallic nature of the material. Ambient Occlusion adds subtle shadowing within crevices and leaf overlaps, enhancing depth perception. The Height or Displacement map accentuates surface relief, ideal for parallax effects in real-time engines, bringing out the curled and layered form of the leaves in cinematic renders or level dressing.
Designed for seamless tiling, this tileable aged autumn leaves texture seamless high resolution up to 8k allows artists to cover vast surfaces without visible repetition, maintaining consistent and realistic detail at any scale. Optimized for use in Blender, Unity, and Unreal Engine, the texture integrates effortlessly with minimal setup, providing a production-ready asset for projects requiring high fidelity foliage textures. For best results, it is recommended to maintain uniform UV scaling across assets to prevent pattern distortion and to fine-tune roughness parameters within your material editor to match environmental lighting conditions. Leveraging the height map for subtle parallax or displacement effects can dramatically enhance immersion in real-time scenes and cinematic renders.
The seamless aged autumn leaves texture in high resolution up to 8k offers a detailed PBR appearance ideal for 3D preview and AI texture applications, ensuring realistic material composition with consistent aged autumn leaves texture seamless high resolution up to 8k quality.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
