Discover the Seamless Autumn Leaves Texture Seamless high resolution up to 8k, a meticulously crafted AI texture designed to bring the intricate beauty of autumn foliage into your 3D projects. This seamless autumn leaves texture features an organic composition that mimics natural leaf litter spread across a forest floor, composed primarily of decayed organic matter with subtle mineral inclusions. The texture’s base substrate resembles a mix of fine soil and decomposed leaf fibers, bound together by natural adhesives such as plant resins and humic substances, resulting in a richly detailed surface with varying porosity and slight weathering effects. The color palette captures the warm, earthy tones of fallen leaves—ranging from deep oranges and browns to muted yellows—achieved through carefully calibrated pigments and natural dye simulations in the BaseColor/Albedo channel, offering a realistic and immersive autumn atmosphere.
In terms of material properties reflected in the PBR workflow, the Normal map enhances the delicate veins and curled edges characteristic of dried leaves, providing convincing micro-detail and depth. The Roughness channel accurately conveys the varied surface finish, from the slightly glossy, waxy remnants on some leaf surfaces to the dry, matte texture of others, while the Metallic channel remains minimal, reflecting the organic, non-metallic nature of the material. Ambient Occlusion highlights subtle crevices and overlaps between leaves, adding realism to shadows and depth perception. The Height/Displacement map effectively simulates the uneven, layered structure of the leaf litter, perfect for advanced parallax effects and enhancing tactile realism in close-up renders. This tileable seamless autumn leaves texture ensures flawless tiling, allowing expansive area coverage without visible repetition, making it ideal for foliage textures in cinematic renders, real-time scenes, or level dressing.
Offered in high resolution up to 8k, this texture is optimized for seamless integration into popular 3D engines such as Blender, Unity, and Unreal Engine with minimal setup required. Its high resolution supports detailed zoom and close-up shots, maintaining crispness and clarity at any scale. For best results, it is recommended to maintain consistent texel density across your assets and carefully adjust UV scaling to prevent pattern distortion. Additionally, fine-tuning the roughness values can help adapt the texture to different lighting environments, enhancing realism whether in a wet forest floor scene or a dry autumn setting. This production-ready, AI-generated foliage texture is a versatile solution to accelerate your creative workflow while adding authentic autumnal detail to your digital environments.
This tileable seamless autumn leaves texture features a seamless high resolution up to 8ktexture with AI-enhanced details, providing a realistic PBR appearance ideal for 3D preview applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
