The Weathered Dense Foliage Texture Seamless high resolution up to 8k is a meticulously crafted organic surface texture designed to authentically replicate the intricate appearance of dense, weathered foliage. Its base substrate simulates layered plant matter composed of fine fibrous elements with a natural grain orientation that imparts a realistic sense of depth and porosity. The texture features subtle weathering effects such as gentle discoloration and surface erosion, characteristic of aged vegetation exposed to environmental factors like moisture, sunlight, and wind. The surface finish is predominantly matte with varying degrees of roughness, reflecting the organic, slightly worn nature of foliage that has endured natural weather cycles over time. Natural colorants are represented through muted earthy greens and browns, enhanced by simulated oxide layers to enrich the authentic, aged look of this seamless tileable texture.
From a PBR (Physically Based Rendering) perspective, this tileable weathered dense foliage texture seamless high resolution up to 8k excels in conveying accurate material properties across all texture channels. The BaseColor/Albedo channel showcases rich, natural hues with nuanced shading that captures the complex interplay of light and shadow on dense leaves. The Normal map adds fine detail by illustrating leaf veins and subtle surface unevenness without harsh sharpness, maintaining visual coherence on large UV islands. Roughness values fluctuate subtly to mimic the uneven surface finish typical of weathered foliage, while the Metallic channel remains low to preserve the organic, non-metallic nature of plant surfaces. Ambient Occlusion enhances crevices and overlapping leaf layers, adding depth and spatial clarity, and the Height/Displacement map introduces soft surface undulations crucial for realistic parallax effects in 3D environments.
Optimized for modern workflows, this AI texture weathered dense foliage texture seamless high resolution up to 8k is fully compatible with popular 3D software such as Blender, Unity, and Unreal Engine. Its seamless tiling ensures pattern consistency without visible repetition, making it ideal for large-scale environmental art, architectural visualization, rapid look development, and concept prototyping. For optimal results, adjusting the UV scale is recommended to balance detail density and rendering performance. Additionally, fine-tuning the roughness map with a subtle ambient occlusion pass can enhance surface breakup while avoiding harsh contrasts or oversharpening, thereby preserving the natural, weathered appearance of dense foliage surfaces. This texture includes a 3D preview for accurate material visualization, making it a valuable resource for realistic foliage textures in high-resolution projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
