This seamless detailed autumn leaves texture, rendered in ultra-high resolution up to 8k, masterfully captures the complex composition of fallen foliage with exceptional realism and sharpness. The material structure simulates natural organic substrates—primarily decaying wood and loose soil—interwoven with fine-grained mineral particles and small fibrous elements, reflecting authentic porosity and weathering effects typical of forest floors in autumn. The surface finish balances matte and softly textured areas, subtly enhanced by moisture-induced gloss and natural wax coatings found on leaf surfaces. The color palette is dominated by warm pigments, including rich ochres, burnt siennas, and deep ambers, which naturally mimic the seasonal transformation of leaf pigments, lending the texture a vibrant yet organic feel that enhances any autumn foliage scene.
In physically based rendering (PBR) workflows, this AI-generated tileable detailed autumn leaves texture seamless high resolution up to 8k excels by providing comprehensive channel data that mimics real-world material properties. The BaseColor/Albedo map vividly reproduces the warm, natural hues and subtle pigment variations of autumn leaves resting on earthy substrates. The Normal map intricately conveys fine vein patterns and minor surface undulations, adding tactile depth and realism. Roughness values vary across the texture, ranging from smooth, slightly glossy leaf sections to drier, rougher patches, which improves light scattering and material differentiation. The Metallic channel remains consistently minimal, reflecting the organic, non-metallic nature of the components. Ambient Occlusion enhances the depth perception by emphasizing shadows in overlapping leaf layers and crevices, while Height and Displacement maps provide subtle relief for parallax effects, enriching three-dimensionality without compromising performance. This texture is fully compatible with Blender, Unreal Engine, and Unity, supporting demanding real-time applications and cinematic visualizations alike.
For optimal results, it is recommended to maintain consistent texel density when applying this tileable detailed autumn leaves texture seamless high resolution up to 8k, carefully adjusting UV scaling to avoid stretching or pixelation. Fine-tuning roughness parameters can significantly improve the interplay of light and shadow, highlighting the intricate microvariations on leaf surfaces under varying environmental lighting conditions. Whether employed for realistic environmental level dressing, detailed foliage studies, or atmospheric scene creation, this high-resolution AI texture with integrated 3D preview capabilities delivers reliable, high-quality outcomes that elevate the visual fidelity of any autumn-themed 3D project or render.
This AI-generated texture features a seamless detailed autumn leaves texture in high resolution up to 8k, providing realistic foliage textures ideal for PBR materials and enhancing surface detail with precise autumn leaf patterns.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
