Rough Field Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Rough Field Texture  free download

IDrough-field-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Field Texture is a meticulously crafted seamless rough field texture designed specifically within the grass textures category to deliver a natural organic appearance perfect for various 3D applications. This tileable rough field texture simulates an aged weathered field surface composed primarily of organic substrates such as dried grasses soil aggregates and scattered mineral particles. Its composition reflects a blend of fine fibrous plant matter interwoven with earth-bound mineral grains exhibiting subtle porosity and natural surface wear that evokes outdoor environments exposed to seasonal changes. The texture’s surface finish is matte with a softly diffused roughness capturing the inherent irregularities of a field floor where soil and organic fiber intertwine enhanced by colorants that mimic muted earth tones and faded green hues achieved through diffuse pigments and natural oxide layers. This careful material assembly results in a believable representation of rough terrain ideal for both real-time scenes and cinematic renders.

In physically based rendering (PBR) workflows this ai texture rough field texture excels across all key channels. The BaseColor or Albedo map conveys the subtle interplay of soil browns and desaturated greens while the Normal map introduces nuanced surface breakup emphasizing the fibrous structure and fine mineral bumps without harsh edges. The Roughness channel is finely tuned to balance crisp detail with controlled noise yielding a natural matte finish that avoids unnatural glossiness. Metallic is effectively zero consistent with an organic and mineral-based substrate. The Ambient Occlusion map accentuates shadowed crevices between fibers and soil clumps adding depth and realism and the Height or Displacement map provides low-relief elevation changes that enhance parallax effects and surface complexity. Thanks to its high resolution—up to 8K—this texture preserves detail at close camera distances and is optimized for seamless tiling allowing users to cover vast areas with consistent fidelity.

Ready for integration the rough field texture is fully compatible with major 3D software such as Blender Unity and Unreal Engine offering predictable repeatable results thanks to its flawless tiling and balanced detail. A practical tip when applying this texture is to adjust the UV scale carefully to avoid pattern repetition in large landscapes and to subtly increase roughness in shader settings to enhance the natural matte finish preventing any unwanted specular highlights. For added realism combining this texture with a gentle ambient occlusion pass and a light normal map overlay can break up the surface further without oversharpening making it an excellent choice for level dressing material studies and real-time environment creation where natural grass textures are essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.