Burning Turf Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Burning Turf Texture  free download

IDburning-turf-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Burning Turf Texture is a meticulously crafted seamless tileable texture designed specifically within the grass textures category to deliver realistic visual fidelity in modern 3D pipelines. This texture simulates a natural turf substrate characterized by organic fibers and fine soil aggregates exhibiting subtle charred and burnt elements that suggest recent exposure to heat or fire. The base material composition reflects a blend of mineral-rich earth and decomposed organic matter bound by natural adhesives that create a slightly porous surface. Weathering effects enhance the appearance of gradual oxidation and surface roughness while colorants range from deep burnt umbers and charcoals to muted greens and browns producing a dynamic and authentic look. The surface finish is matte with a natural weathered texture that avoids artificial glossiness making it suitable for a wide range of environmental art and architectural visualizations.

In physically based rendering (PBR) workflows this burning turf texture excels by accurately translating its complex material properties across multiple channels. The BaseColor or Albedo map captures the nuanced burnt and organic hues emphasizing realistic color variations influenced by heat exposure. The Normal map enhances surface detail highlighting the intricate grain orientation of turf fibers and subtle soil clumps lending depth and tactile realism without excessive sharpness. Roughness values are carefully tuned to reflect the semi-rough slightly coarse nature of this terrain while the Metallic channel remains effectively neutral as natural turf materials lack metallic qualities. Ambient Occlusion maps add soft shadowing in crevices and fiber overlaps improving visual cohesion in large UV islands. The Height or Displacement map provides gentle surface undulations simulating the natural unevenness of burnt turf and aiding parallax effects for enhanced immersion.

Rendered at a high resolution of up to 8K this tileable burning turf texture ensures exceptional clarity and detail retention even on expansive surfaces making it ideal for quick look-dev concept prototyping and polished environment art workflows. It integrates seamlessly with popular 3D engines such as Blender Unity and Unreal Engine offering predictable and repeatable results across various scene scales. For optimal visual impact it is recommended to adjust the UV scale carefully to balance texture repetition and detail density while subtle roughness tuning can emphasize either the burnt charred areas or the underlying turf softness. Combining this texture with a light ambient occlusion pass and a modest normal map enhances surface breakup without creating distracting artifacts ensuring a naturalistic finish that elevates any outdoor or architectural visualization project.

The seamless burning turf texture offers a detailed AI texture burning turf texture with realistic PBR appearance allowing for an accurate 3D preview of the burning turf texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.