Burning Field Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Burning Field Texture  free download

IDburning-field-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Burning Field Texture showcases a richly detailed organic surface inspired by scorched grasslands crafted to deliver exceptional realism and versatility in digital environments. Composed primarily of natural fibers and soil particles fused with subtle ash remnants this texture captures the complex interplay of charred vegetation and exposed earth. Its base substrate mimics weathered organic matter interspersed with mineral-rich soil aggregates exhibiting slight porosity and natural irregularities that enhance depth and tactile appeal. The surface finish appears matte with faintly roughened patches reflecting the uneven burn patterns and moisture loss typical of post-fire landscapes. Colorants consist of warm earthy pigments blending deep browns burnt oranges and muted greens accurately representing the nuanced palette of a burning field transitioning back to life.

Within PBR workflows the Burning Field Texture excels at conveying material authenticity through its comprehensive channel data. The BaseColor (Albedo) map presents a finely balanced combination of darkened vegetation and soil tones avoiding oversaturation to maintain natural subtlety. The Normal map emphasizes fine-grained surface relief such as charred grass blades and cracked earth contributing to realistic light interaction and shadowing. Roughness is meticulously calibrated to reflect the matte uneven finish typical of a natural field affected by fire with no unwanted glossiness while the Metallic channel remains minimal or zero to reinforce the organic non-metallic composition. Ambient Occlusion enhances micro-shadowing within crevices and depressions adding convincing depth and the Height (Displacement) map accentuates subtle elevation changes such as scorched grass tufts and soil ridges for enhanced realism in parallax or tessellation implementations.

Designed for seamless tiling at resolutions up to 8K this tileable Burning Field Texture integrates effortlessly into modern 3D pipelines ensuring clarity and cohesion even across large UV islands. It is optimized for use in Blender Unreal Engine and Unity making it ideal for real-time scenes cinematic renders environmental storytelling and level dressing where authenticity and performance are paramount. To maximize visual impact consider adjusting the roughness and normal map intensity parameters to match your scene’s lighting rig and camera angle which helps ground the material naturally within diverse environments. Additionally carefully scaling the UV coordinates can prevent repetition artifacts and maintain the organic randomness central to a believable burned field landscape.

The seamless burning field texture offers a realistic AI-generated burning field texture with detailed grass textures and a 3D preview to accurately represent its PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.