Wet Grass Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Wet Grass Texture  free download

IDwet-grass-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Wet Grass Texture is an AI-generated seamless texture meticulously crafted to enhance your grass materials with exceptional realism and detail. This texture replicates the natural composition of wet grass blades where organic fibers intertwine with moisture creating a fresh dewy surface that reflects subtle light variations. The base substrate mimics the fine fibrous structure of grass enriched with natural pigments that give it a vibrant yet subdued green hue while moisture is implied through controlled specular highlights and slight translucency. The texture’s surface finish captures the slick slightly polished appearance of wet foliage balanced with a natural roughness caused by tiny droplets and fine grass hairs. Porosity and weathering effects are subtly encoded to evoke realistic dampness without excessive gloss or artificial shine ensuring a believable organic material suitable for diverse environments. This nuanced blend of pigments moisture effects and fiber orientation is carefully represented across the PBR channels providing a comprehensive material experience.

In the BaseColor (Albedo) channel the texture delivers a rich spectrum of green tones interspersed with darker veins and wet patches reflecting the organic variability found in real grass. The Normal map enhances the natural three-dimensional detail of each blade emphasizing the subtle bends overlaps and moisture droplets that create a tactile surface. Roughness values are finely tuned to simulate the balance between wet slickness and the matte fiber texture avoiding overly shiny or flat appearances. Metallic content is negligible consistent with organic grass material while the Ambient Occlusion map deepens shadows between blades and along crevices adding depth and cohesion to large UV islands. Height and Displacement maps provide gentle surface undulations characteristic of grass clusters enhancing realism in cinematic renders and level dressing when parallax or tessellation effects are applied.

Designed to accelerate modern workflows this tileable wet grass texture supports resolutions up to 8K ensuring crystal-clear detail even on expansive UV layouts. It is fully compatible with major platforms like Blender Unreal Engine and Unity allowing seamless integration and predictable repeatable results across real-time scenes and high-quality renders. For optimal appearance it is recommended to maintain consistent texel density across your assets and apply uniform UV scaling to prevent pattern distortion. Additionally fine-tuning the roughness channel can help you adjust the wetness intensity allowing you to tailor the material’s look from freshly watered grass to a lightly damped surface enhancing versatility for different environmental conditions.

The seamless wet grass texture offers a highly detailed AI-generated wet grass texture with realistic grass textures that enhance 3D preview applications through its accurate PBR composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.