Burning Moss Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Burning Moss Texture  free download

IDburning-moss-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Burning Moss Texture offers a richly detailed seamless surface inspired by organic moss layers subjected to natural burning processes ideal for realistic grass textures in 3D environments. This texture simulates a complex composition where the base substrate consists of densely packed organic fibers and spores intertwined with mineral-rich soil particles. The binders resemble natural resins and decomposed plant matter that hold these aggregates together creating a slightly porous but stable matrix. Weathering effects are evident through subtle charred patches and heat-altered color gradients transitioning from deep greens to warm burnt oranges and browns. The surface finish appears matte with occasional roughened patches due to ash deposits and oxidized organic matter. Pigmentation arises from natural chlorophyll remnants combined with carbonized layers producing a dynamic and authentic color palette that enhances realism in digital scenes.

This AI-driven burning moss texture is designed for physically based rendering workflows providing comprehensive PBR channel data to capture its material qualities accurately. The BaseColor (Albedo) channel reflects the nuanced color transitions from vibrant moss green to burnt sienna hues. The Normal map emphasizes the subtle fibrous and cracked surface irregularities giving 3D models tactile depth and intricate shadowing. Roughness values vary to represent the contrast between soft mossy areas and coarser charred patches while the Metallic channel remains near zero consistent with organic non-metallic materials. Ambient Occlusion enhances the perception of depth in crevices and dense moss clusters and the Height/Displacement map captures the micro-relief of the moss fibers and burnt texture perfect for parallax or tessellation effects.

Rendered at resolutions up to 8K this tileable burning moss texture ensures exceptional clarity and detail suitable for covering expansive terrain or detailed close-ups without noticeable repetition or artifacts. It integrates seamlessly with Blender Unreal Engine and Unity out of the box streamlining your look development environmental art architectural visualization or concept prototyping workflows. For optimal results maintaining consistent texel density across all assets and using uniform UV scaling will prevent distortion and preserve the texture’s natural appearance. Additionally adjusting the roughness channel can help fine-tune the balance between matte moss surfaces and the more reflective burnt areas enhancing material realism under various lighting conditions.

The seamless burning moss texture offers a realistic 3D preview with AI-enhanced details creating a highly detailed PBR appearance that accurately represents the complex composition of burning moss surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.