Photorealistic Green Lawn Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Photorealistic Green Lawn Texture  free download

IDphotorealistic-green-lawn-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The photorealistic green lawn texture captures the intricate composition of healthy organic grass blades growing densely over rich soil creating a visually immersive base substrate that mimics natural turf. The surface presents a finely detailed arrangement of slender grass fibers with subtle variations in length and orientation reflecting the natural randomness found in well-maintained lawns. This organic material is bound by the underlying soil matrix whose granular texture and slight irregularities contribute to the overall porosity and subtle weathering effects visible in the texture. Natural pigments of vibrant greens blend with occasional earth-toned undertones enhancing the realism through subtle color variations. The surface finish is matte with soft diffused highlights that convey the slightly waxy yet fresh qualities of healthy grass avoiding any unnatural glossiness while retaining a natural sheen indicative of morning dew or light moisture.

In physically based rendering (PBR) workflows this texture excels by providing detailed and accurate channel data to simulate realistic lighting and material behavior. The BaseColor (Albedo) channel delivers the vivid green hues and natural soil browns without baked lighting ensuring adaptability to different environments. The Normal map captures the fine micro-detail of individual grass blades and the uneven soil surface emphasizing depth and dimensionality under dynamic lighting. Roughness values are carefully tuned to represent the non-reflective soft matte finish of grass with slight variations to simulate moisture or wear in different areas. The Metallic channel remains near zero consistent with the organic nature of grass while Ambient Occlusion enhances shadow definition in dense clumps and soil crevices adding depth and realism. Height or Displacement maps provide subtle elevation differences between grass blades and soil enabling more convincing parallax effects and enhanced surface relief when applied in 3D projects.

Designed for seamless tiling at up to 8K resolution this photorealistic green lawn texture integrates smoothly into modern pipelines maintaining sharpness and cohesion even across large UV islands. It works out of the box with popular 3D software such as Blender Unreal Engine and Unity streamlining the iteration loop by delivering production-ready detail and consistency. For optimal results it is recommended to carefully match texel density across all related assets and adjust UV scale to avoid visible repetition. Additionally fine-tuning the roughness channel can help simulate variations in moisture or wear enhancing realism in both archviz scenes and game environments. This versatile grass texture is ideal for product mockups interior staging and expansive outdoor environments providing a natural convincing foundation that elevates the overall material quality and visual fidelity in any project.

The seamless tileable photorealistic green lawn texture features high-quality AI-generated grass textures that ensure a consistent 3D preview and realistic PBR appearance for advanced material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.