Dark Turf Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Dark Turf Texture  free download

IDdark-turf-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dark Turf Texture is an expertly crafted AI-generated seamless texture that simulates dense organic grass turf with remarkable realism and consistency. Its base substrate mimics natural soil and fine organic matter intertwined with subtle mineral grains and fibrous plant remnants creating a rich composite that balances porosity with a lightly compressed surface. The composition features microscopic fibers and scattered aggregates that provide structural complexity while a carefully tuned surface finish captures the slightly matte weathered look of well-established turf. Deep earthy pigments combine with muted dark greens and browns to form the BaseColor/Albedo delivering a natural yet visually striking palette. This textural depth is further defined across the PBR channels: the Normal map enhances the micro-detail of blades and soil granularity Roughness maps reflect the semi-diffuse non-reflective surface typical of moist turf while Metallic is virtually absent to maintain an organic feel. Ambient Occlusion adds subtle shadowing in crevices and Height/Displacement maps contribute convincing surface relief for enhanced depth in 3D environments.

Designed for modern production pipelines this tileable dark turf texture excels on large UV islands without losing clarity or cohesion making it ideal for projects in architectural visualization game environments product mockups and interior staging. Its ultra-high resolution—up to 8K—ensures crisp detail even in close-up 3D previews whether viewed on spherical or planar surfaces. The texture integrates seamlessly into popular platforms such as Blender Unreal Engine and Unity providing predictable repeatable results that accelerate grass workflows and reduce iteration time. The AI-driven generation process prioritizes micro-structural consistency ensuring the texture remains convincing and production-ready across diverse lighting conditions and angles.

For optimal results it is recommended to maintain consistent texel density across all assets using this dark turf texture as uniform UV scaling minimizes stretching and preserves pattern integrity. Additionally adjusting the roughness channel can fine-tune surface reflectivity depending on environmental moisture levels or stylistic requirements while slight parallax effects based on the height map can enhance perceived depth and realism in close camera views. This attention to detail in material composition and PBR channel integration makes the Dark Turf Texture a versatile and practical choice for anyone seeking high-quality natural-looking grass textures in their 3D scenes.

The seamless dark turf texture showcases a realistic ai texture dark turf texture composition delivering a detailed and consistent PBR appearance ideal for material rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.