Photorealistic Meadow Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Photorealistic Meadow Texture  free download

IDphotorealistic-meadow-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Photorealistic Meadow Texture is an AI-generated seamless photorealistic meadow texture expertly crafted to accelerate grass-related workflows in 3D projects. Its base composition simulates an organic substrate of dense meadow grass blades interwoven with subtle soil and natural debris mimicking the complexity of real-world vegetation layers. This texture balances fine fiber-like details of grass strands with a controlled distribution of earth tones and natural pigments reproducing the subtle variations in color and density found in natural meadows. The surface finish appears soft yet tactile with a slight matte sheen that replicates the delicate interaction of light with fresh grass and moist soil. This results in a believable texture that translates well across large surfaces without visible seams or repetitive patterns.

In terms of PBR channel representation the BaseColor/Albedo map captures the nuanced greens and browns of grasses and underlying soil enhanced by subtle color gradients to simulate natural pigment dispersal. The Normal map delivers crisp detail in the fiber orientation and gentle undulations of the meadow surface adding depth and realism to lighting interactions. Roughness is finely tuned to reflect the soft non-reflective nature of grass blades while the Metallic channel remains neutral as organic materials like grass and soil exhibit no metal content. Ambient Occlusion enhances the shadowing within dense grass clusters and around small ground depressions reinforcing natural depth perception. Height/Displacement maps provide subtle elevation changes allowing for realistic parallax effects and improved surface dimensionality especially when viewed close-up in real-time 3D preview environments.

Designed for high-resolution applications this seamless photorealistic meadow texture supports up to 8K resolution ensuring crisp detail on expansive terrains and close camera angles alike. It is fully compatible with popular 3D engines and software such as Blender Unreal Engine and Unity enabling seamless integration into archviz game environments product mockups and interior staging workflows. The tileable nature of the texture guarantees clean repetition without visible seams making it ideal for large-scale grass surfaces where visual continuity is crucial. To optimize results in your scene consider adjusting the roughness and normal map intensity to suit your lighting setup helping to keep the material visually grounded and natural under varying illumination conditions.

The ai texture photorealistic meadow texture offers a tileable photorealistic meadow texture with highly detailed grass textures ensuring a seamless and realistic PBR appearance for material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.