Grass Concrete Pavement — Discolored Grass Grey Pavement Concrete — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Grass Concrete Pavement — Discolored Grass Grey Pavement Concrete — PBR seamless 3D texture  free download

IDgrass-concrete-pavement-rough-uneven-weathered-old-discolored-grass
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Grass Concrete Pavement texture represents a carefully crafted blend of organic and man-made materials capturing the intricate details of weathered discolored grass interspersed with rough uneven grey concrete blocks. The base substrate consists primarily of mineral-rich concrete composed of cement binders and fine aggregates that create its solid durable structure. Over time this surface has accumulated organic matter such as dead dry grass which adds natural variation and a slightly porous texture to the scene. The weathered finish demonstrates subtle oxidation and abrasion effects giving the pavement a worn aged appearance. Pigments and oxide layers contribute to the muted grey tones of the concrete while the grass patches display various shades of green to brown reflecting their natural drying and discoloration processes. The surface finish is matte with moderate roughness highlighting the tactile contrast between the smooth concrete blocks and the fibrous brittle grass components.

These material characteristics are meticulously encoded across the PBR texture maps included with this asset. The Albedo (BaseColor) map reveals the exact coloration from the grey pavement to the discolored grass and dry patches. The Normal map enhances the perception of surface irregularities such as cracks block edges and uneven grass blades delivering a convincing 3D relief effect without geometry increase. Roughness maps control the micro-surface reflectivity emphasizing the contrast between the smooth concrete and the rough fibrous grass. The Height (Displacement) map supports parallax and displacement effects allowing subtle depth variations in real-time and offline renderers. Ambient Occlusion improves shadowing in crevices and block separations reinforcing the material’s realistic depth and wear. The Metallic channel is minimal as the surface is primarily non-metallic and organic.

This texture is fully seamless and tileable optimized for modern 3D pipelines and compatible with Blender Unreal Engine and Unity. Provided in 4K resolution with an optional 8K upgrade it ensures high-quality scalable use cases from detailed close-ups to large outdoor scenes. The PBR workflow follows the metal/rough standard with carefully calibrated maps to support consistent shading across all rendering engines eliminating the need for manual tweaking. For best results it is recommended to adjust the UV scale appropriately to preserve the natural unevenness of the grass and pavement blocks and to fine-tune roughness values slightly to match specific lighting conditions or artistic direction in your project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.