Grass Path Grass — Grass Pathway Path Path Ground Stones — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Grass Path Grass — Grass Pathway Path Path Ground Stones — PBR seamless 3D texture  free download

IDgrass-path-3-grass-pathway-path-ground-stones-sidewalk
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Grass Path Grass texture is a meticulously crafted seamless 3D material designed to replicate natural outdoor terrain featuring a well-trodden grassy pathway interspersed with ground stones and subtle sidewalk elements. The base substrate is primarily organic soil enriched with mineral aggregates including small pebbles and compacted earth bound by natural organic matter. This combination creates a porous yet firm surface typical of rural farm paths exhibiting moderate weathering from foot traffic and environmental exposure. The surface finish is matte with slight roughness variations capturing the tactile qualities of grass blades soil granularity and scattered stones. Colorants arise naturally from green pigments of the grass earthy browns of the soil and muted grays of weathered stones all harmonized to produce a realistic outdoor natural look suitable for rural and farm environments.

The texture’s PBR maps are carefully optimized to reflect these material characteristics across modern pipelines. The Albedo/BaseColor channel delivers vibrant true-to-life colors of grass and soil without metallic reflections while the Normal map encodes fine surface details such as grass blade contours stone edges and subtle ground undulations to enhance realism under dynamic lighting. Roughness maps introduce balanced micro-surface variations ensuring the path’s mixed textures—from soft grass to gritty stones—respond accurately to light scattering. Ambient Occlusion subtly accentuates crevices and overlaps between grass clumps and stones adding depth without manual tweaking. Height/Displacement maps provide realistic terrain elevation differences enabling parallax effects or displacement in engines like Unreal Engine Unity and Blender supporting both real-time and offline renderers. The absence of metallic elements ensures compatibility with metal/rough workflows while calibration across all channels guarantees consistent shading and performance. Textures are available in 4K with an optional 8K resolution for high-end use cases provided in both PNG and EXR formats to cover diverse DCC and game engine requirements.

Optimized for seamless tiling this texture integrates effortlessly into various outdoor scenes enhancing pathways rural farms and natural terrains with minimal setup. For best results it is recommended to adjust the UV scale to maintain the natural size of grass blades and stones relative to the scene. Additionally fine-tuning roughness values can help achieve the desired balance between wet and dry ground appearances while leveraging the height map for subtle parallax effects adds immersive depth to the pathway surface. This physically based tileable grass path texture delivers reliable high-quality visuals across Blender Unreal Engine and Unity making it a versatile asset for artists and developers seeking authentic grass path environments in their projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.