Dark Field Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Dark Field Texture  free download

IDdark-field-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dark Field Texture is a meticulously crafted high-resolution texture designed to replicate the intricate surfaces found in natural grass fields under low light conditions. Its base substrate emulates a dense organic composition combining fine grass fibers interwoven with subtle soil granules and minimal mineral particulate inclusions. The texture’s material composition suggests a lightly compacted earth binding the grass elements with organic binders that hold the fibrous layer firmly in place. This interplay between fibrous grass blades and granular soil particles creates a nuanced surface that exhibits moderate porosity and gentle weathering effects resulting in a natural slightly uneven finish. The surface finish is matte with a faintly roughened tactile quality highlighting the subtle interplay of pigments—primarily deep greens and muted browns enhanced by natural oxide layers and pigment variations that contribute to its authentic earthy appearance.

In terms of physically based rendering (PBR) channels the Dark Field Texture excels in delivering true-to-life visual fidelity. The BaseColor (Albedo) channel captures the rich natural hues of grass interspersed with soil tones avoiding any artificial glossiness. The Normal map reveals delicate fibrous grain orientation and subtle surface irregularities that add depth and realism to the texture. Its Roughness channel is finely tuned to balance the matte organic surface with slight variability preventing uniform flatness while the Metallic channel remains near zero reflecting the organic nature of the material rather than metallic elements. Ambient Occlusion enhances the perception of depth between grass blades and soil crevices while the Height or Displacement map provides realistic surface undulations that respond elegantly to lighting and camera angles in 3D environments.

Engineered as a seamless dark field texture this tileable asset scales effortlessly across large surfaces without visible seams or repeating patterns making it ideal for use in real-time scenes cinematic renders level dressing and material studies. Its ultra-high resolution—up to 8K—ensures exceptional detail even in close-up shots supporting advanced workflows in Blender Unreal Engine and Unity. The texture’s AI-assisted generation process ensures a harmonious blend of crisp detail and controlled noise resulting in a believable and immersive appearance that adapts well to different lighting setups.

For best results adjust the UV scale to maintain natural grass density and tweak the roughness or normal intensity parameters to suit your scene’s specific lighting rig. This fine-tuning helps ground the material within your environment and enhances realism without compromising performance. The Dark Field Texture is a versatile high-quality resource that accelerates your creative iteration loop while delivering a visually compelling representation of grassy field surfaces under dark ambient conditions.

The tileable dark field texture provides a seamless AI-generated dark field texture with detailed grass textures optimized for realistic PBR materials and enhanced by a 3D preview for accurate visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.