Archviz Blocks Concrete Ground Pavement Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Blocks Concrete Ground Pavement Substance Designer — Seamless PBR Texture

IDarchviz-blocks-concrete-ground-pavement-substance-designer
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture presents a meticulously crafted concrete ground pavement material expertly designed for archviz projects and detailed visualizations. The base substrate consists of carefully selected mineral aggregates including crushed stone and fine sand which are bound together by cementitious compounds to create a durable and weather-resistant surface. Embedded natural oxide layers and subtle pigments introduce nuanced color variations lending depth and realism to the concrete blocks. The surface features a lightly brushed finish that highlights the granular composition and slight porosity typical of outdoor concrete pavements capturing years of natural weathering and environmental interaction with soft wear patterns and tonal shifts.

Created using Substance Designer this texture set includes all essential maps optimized for physically based rendering workflows. The BaseColor channel accurately reflects the complex color distribution and pigment dispersal within the concrete substrate while the Normal map reproduces fine surface details such as block edges micro-roughness and subtle surface irregularities. The Roughness map defines a semi-matte finish with moderate reflectivity consistent with aged concrete surfaces and the Metallic map remains near zero to preserve the non-metallic nature of the material. Ambient Occlusion enhances depth perception by simulating soft shadows in the crevices between blocks and the Height map offers subtle displacement effects that add convincing surface relief for both real-time and offline rendering engines ensuring a natural tactile feel.

Rendered at an impressive 8K resolution this texture delivers exceptional clarity and detail enabling seamless tiling over expansive pavement areas without visible repetition or artifacts. It is fully compatible and optimized for integration into Blender Unreal Engine and Unity supporting physically based rendering pipelines with recommended adjustments for color space and gamma to suit specific project requirements. For best results it is advisable to fine-tune the roughness parameter to balance the concrete’s weathered appearance with its natural reflectivity as well as carefully adjust the UV scale to maintain realistic block proportions and prevent texture stretching or distortion during application.

This concrete block pavement texture is an essential resource for architectural visualization real-time game engines and offline rendering workflows delivering a consistent and realistic surface response that enhances the authenticity of ground and pavement materials. Its careful attention to material composition surface finish and weathering effects makes it ideal for artists and designers seeking high-quality physically based textures that faithfully represent concrete pavements in archviz and environment design projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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