Dry Ground Rocks — Rocks Cracked Ground Cracked Ground Dry — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dry Ground Rocks — Rocks Cracked Ground Cracked Ground Dry — PBR seamless 3D texture

IDdry-ground-rocks-mud-rocks-cracked-ground-dry-parched
Ground surface
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Dry Ground Rocks seamless 3D texture is a physically based material expertly crafted to replicate the intricate composition of cracked parched soil and stony terrain found in natural outdoor environments. The base substrate mimics a mineral-rich earth with a rough uneven surface where aggregates of stones and dirt coalesce beneath a weathered dry crust. Fine grain orientation and subtle porosity reveal the natural fractures and fissures typical of drought-affected ground while colorants composed of natural pigments and oxide layers give the albedo channel a realistic dusty brown and gray palette. The surface finish is matte and rugged capturing the coarse texture of dry ground rocks without any polished or metallic sheen emphasizing the organic and rough characteristics of the terrain.

The PBR material includes high-resolution 4K textures with an optional 8K set tailored for high-end rendering pipelines in Blender Unreal Engine and Unity. The albedo map accurately portrays the base color saturation and subtle variations in soil and stone hues while the normal map enhances the perception of cracked details adding depth to the uneven surface. The roughness channel controls the matte finish simulating the dry porous quality of soil and stones by reflecting minimal light. The metallic map is intentionally flat to maintain the organic non-metallic nature of the substrate. Ambient occlusion enriches shadowed crevices between rocks and cracks delivering enhanced depth perception and the height map provides precise displacement information for realistic ground deformation and surface irregularities ideal for parallax and tessellation effects.

Optimized for modern workflows this texture delivers reliable consistent shading results across both real-time and offline renderers without the need for manual tweaking. The material balances detail and performance effectively making it suitable for diverse applications in game engines and digital content creation software. For best results it is recommended to adjust the UV scale to match the scale of natural terrain elements and fine-tune the roughness map slightly to control the subtle reflectivity of moist versus fully dry patches enhancing realism in dynamic outdoor scenes. This makes the texture perfect for simulating dry ground cracked soil mud dirt and rocky surfaces in terrains requiring natural weathered appearances.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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