Seamless Ground 4 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ground 4 by Share Textures – PBR 3D Texture (8K ready)

IDground-4-by-share-textures-pbr-seamless-8k
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Ground 4 by Share Textures is a meticulously crafted PBR 3D texture designed to replicate natural ground surfaces with high realism and consistency across modern rendering workflows. Its material composition is inspired by organic soil mixed with fine mineral aggregates subtle sand grains and occasional small pebbles bound together by natural clay and organic matter. This creates a slightly porous weathered surface with varied grain orientation that enhances visual complexity. The texture’s surface finish reflects a matte somewhat diffuse appearance typical of unpolished earth with subtle roughness variations resulting from micro-aggregates and compressions in the substrate. The base color (albedo) channel captures these nuanced earth tones—ranging from muted browns and tans to soft grays—while the normal map accurately conveys the subtle undulations and fine surface detail simulating the unevenness of dirt and sand particles. Roughness is carefully balanced to reflect the natural scattering of light on a dry granular surface without glossiness and ambient occlusion enhances depth perception around crevices and depressions in the terrain. Height and displacement maps further emphasize surface irregularities allowing realistic parallax effects and tactile depth in 3D environments.

This texture pack is optimized for seamless tiling and consistent physically based shading behavior making it fully compatible with leading engines such as Blender Unreal Engine and Unity. In Blender it integrates smoothly with the Principled BSDF shader while in Unreal Engine you can feed the texture maps directly into Base Color Roughness Normal and Ambient Occlusion inputs. Unity’s URP and HDRP pipelines also support this texture set when connected to the Lit shader. The images are provided at resolutions up to 8K ensuring crisp detail even on large-scale surfaces without pixelation or blurring. This high resolution is ideal for projects requiring close-up inspection or large environmental terrains maintaining visual fidelity and realism across all supported platforms.

When using this texture it is advisable to maintain consistent texel density across your 3D assets to preserve material scale and avoid distortion. For enhanced realism and to minimize visible repetition in expansive scenes applying triplanar or layered UV tiling techniques is recommended. Additionally combining the normal map with height or parallax mapping can significantly improve surface depth perception adding a tactile quality to the ground that is especially effective in close-up renders or interactive applications. Import base color maps using sRGB color space to retain accurate coloration while data-driven maps such as normal roughness and ambient occlusion should be imported as non-color data to ensure correct shading and lighting behavior.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.