Ground Marston Mats Metal — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Ground Marston Mats Metal — Seamless PBR Texture

IDground-marston-mats-metal
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ground Marston Mats Metal seamless PBR texture is a meticulously crafted material developed specifically for physically based rendering workflows delivering optimized visual quality across architectural visualization real-time and offline rendering engines. This texture faithfully represents a robust industrial-grade metal substrate characteristic of Marston mats featuring a dense interlaced weave of metal fibers combined with subtle binding agents that simulate firm and durable adhesion. The surface showcases a slightly oxidized and naturally brushed metal finish with a mildly weathered appearance emphasizing fine grain orientation and subtle surface porosity. These realistic details create nuanced color and texture variations reflecting natural oxidation and wear patterns essential for maintaining visual authenticity and preventing noticeable repetition when tiled over expansive ground surfaces.

Within the PBR texture channels the BaseColor (Albedo) map delivers muted steel-gray tones interspersed with faint oxide layers enhancing depth and color complexity of the metal surface. The Normal map captures the intricate mesh pattern and delicate surface irregularities unique to Marston mats enhancing the tactile realism of the material. The Roughness map balances a semi-matte finish typical of aged and weathered metal allowing controlled specular reflections that respond naturally to diverse lighting environments. The Metallic map confirms the fully metallic nature of the texture assigning high metal values that accurately replicate the conductive and reflective properties of the metal substrate. Ambient Occlusion intensifies subtle shadowing within the woven fibers adding depth and emphasizing structural detail while the Height/Displacement map delivers valuable surface relief to support advanced rendering effects such as parallax occlusion or tessellation in modern engines.

Rendered at an impressive resolution of up to 8K this seamless texture is fully prepared for seamless integration into popular platforms including Blender Unreal Engine and Unity. It ensures crisp detail and versatile application across projects demanding realistic ground metal surfaces. For optimal results it is advisable to carefully adjust the UV scale to preserve the natural density and weave of the metal fibers. Additionally fine-tuning the roughness parameter can enhance the appearance under specific lighting conditions—lower values yield a cleaner polished metal look while higher values emphasize the texture’s weathered aged character. Proper management of color space and gamma settings further ensures accurate visual fidelity making this texture a reliable choice for high-quality rendering workflows across various environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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