Seamless Burned Ground 01 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Burned Ground 01 by Texture Haven – PBR 3D Texture (8K ready)

IDburned-ground-01-by-texture-haven-pbr-seamless-8k
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Burned Ground 01 by Texture Haven is a meticulously crafted PBR 3D texture designed to replicate the natural appearance of scorched earth surfaces. The material’s base substrate consists primarily of compacted soil and ash residues with fine mineral grains and organic remains embedded within. Weathering effects are evident through subtle porosity and irregular surface roughness reflecting exposure to intense heat and fire. The surface finish exhibits a matte slightly crumbly texture typical of burned terrain where charred organic matter and mineral oxides create a rich interplay of darkened hues and faded neutral tones. This composition is faithfully represented across the texture’s PBR channels delivering realistic shading and detail under physically based rendering workflows.

The Base Color (Albedo) map captures the nuanced palette of dark browns grays and ashen blacks conveying the burnt and mineral-rich nature of the ground. The Normal map enhances the perception of surface depth by simulating the fine cracks pits and uneven grain orientation resulting from thermal degradation and natural soil compaction. The Roughness channel varies across the texture to reflect areas of brittle ash alongside coarser more abrasive mineral patches providing authentic light scattering and reflection behavior. Ambient Occlusion subtly emphasizes crevices and depressions boosting the sense of realism in crevassed terrain. Height and Displacement maps further accentuate the surface’s micro-relief perfect for parallax or tessellation techniques in advanced rendering engines.

Optimized for seamless tiling at resolutions up to 8K this texture pack ensures crisp detail and consistent shading across large surfaces making it ideal for outdoor scenes involving burned terrain mud or fire-affected environments. It integrates smoothly with modern tools such as Blender’s Principled BSDF shader Unreal Engine’s material setup (feeding Base Color Roughness Normal and AO) and Unity’s Universal and High Definition Render Pipelines by connecting to the Lit shader. To maximize visual fidelity maintain consistent texel density when mapping this texture and consider using triplanar or layered tiling methods to minimize repetition artifacts. Combining the Normal with Height or Parallax maps can greatly improve depth perception while importing the Base Color map as sRGB and data maps as Non-Color ensures accurate color and shading reproduction.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.