Seamless 3d texture pbr 8k rocky ground surface displaying compacted earth and stone fragments free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k rocky ground surface displaying compacted earth and stone fragments

Texture Info

IDseamless-3d-texture-pbr-8k-rocky-ground-surface-displaying-compacted-earth-and-stone-fragments
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution captures the intricate composition of a rocky ground surface formed by compacted earth interspersed with scattered stone fragments and coarse gravel. The base substrate consists primarily of tightly packed mineral-rich soil, held together by natural organic binders and fine clay particles that create a dense, stable foundation. Embedded within this compacted earth are various aggregates—small stones and gravel pieces of differing sizes and angularity—that contribute to a rugged and uneven terrain appearance. The surface finish is matte and weathered, reflecting natural erosion and exposure to environmental elements, resulting in subtle porosity and micro-variations that enhance realism. Colorants in this material arise from natural pigments and oxide layers within the earth and stones, providing a rich palette of earth tones, including muted browns, grays, and ochres that blend seamlessly across the texture.

In the physically based rendering (PBR) workflow, this texture excels in representing the complex material characteristics through its detailed texture maps. The BaseColor (Albedo) channel faithfully reproduces the varied hues of compacted earth and stone fragments without any baked lighting, while the Normal map delivers fine surface detail such as cracks, crevices, and stone edges, enhancing depth perception under dynamic lighting. The Roughness map emphasizes the non-reflective, coarse nature of the soil and gravel, ensuring a natural diffuse reflection and avoiding unrealistic glossiness. Metallic values remain near zero, consistent with this organic mineral-based ground. The Ambient Occlusion map accentuates the small shadows within crevices and between stones, improving visual depth and grounding. Lastly, the Height/Displacement map offers subtle elevation changes that simulate the unevenness of the terrain, perfect for parallax or tessellation in real-time engines.

Optimized for use in Unreal Engine, Blender, and Unity, this seamless rocky ground texture tiles flawlessly at any scale, making it ideal for mountainous or rugged terrain scenes that demand photorealistic ground surfaces with natural micro-variations. For best results, adjust the UV scale to balance large terrain coverage and fine detail visibility, and fine-tune roughness to match the environmental moisture levels or desired surface wear. This texture’s high 8K resolution ensures crisp detail even at close camera distances, delivering premium quality for architectural visualization, game environments, and simulation projects requiring authentically rugged, natural ground surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.