Seamless 3d texture pbr 8k of basalt stone slabs with weathered rock and moss carpet free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of basalt stone slabs with weathered rock and moss carpet

Texture Info

IDseamless-3d-texture-pbr-8k-of-basalt-stone-slabs-with-weathered-rock-and-moss-carpet
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in 8K resolution showcases basalt stone slabs characterized by their dense volcanic mineral composition, featuring a naturally weathered surface that reveals the intricate details of crystalline grain orientation and subtle porosity. The stone’s dark gray to black basalt base is interspersed with patches of crumbly soil and a soft carpet of moss, creating an organic blend of hard rock and vibrant vegetation. Weathering processes have introduced natural micro-variations such as lichen crusts and irregular spots, highlighting the stone’s rough, uneven surface finish. This photorealistic PBR material simulates the complex interplay of mineral layers, organic growth, and soil deposits, making it exceptionally well-suited for realistic ground surfaces in architectural visualizations, game environments, and nature-inspired 3D scenes.

In terms of PBR workflow, the BaseColor (Albedo) map captures the basalt’s muted dark tones and the moss’s rich green hues, while the Normal map precisely encodes the subtle relief of weathered rock textures and moss carpet contours. The Roughness channel balances smooth, slightly polished stone areas with rough, crumbly soil patches, enhancing tactile realism. The Metallic map remains minimal to reflect basalt’s non-metallic nature, whereas the Ambient Occlusion map accentuates crevices and depth between slabs for enhanced shading. The Height (Displacement) map adds dimension by simulating the coarse basalt surface and moss layers, ideal for parallax or tessellation effects to produce convincing depth in real-time engines like Unreal, Blender, and Unity.

Designed to tile seamlessly without visible edges or unnatural lighting artifacts, this basalt stone slab texture provides a neutral, flat lighting setup with no intrusive shadows or markings, ensuring versatility across diverse 3D projects. When implementing this texture, consider adjusting the UV scale to maintain natural proportions of stone slabs relative to your scene, and tune the roughness map to match varying wetness or wear conditions for added realism. Its high 8K resolution guarantees crisp detail even in close-up shots, making it a reliable choice for high-fidelity renders and immersive game worlds requiring naturalistic, weathered stone paved ground surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.