Seamless 3d texture pbr 8k of cobblestone ground with mossy stones and lichen crust free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of cobblestone ground with mossy stones and lichen crust

Texture Info

IDseamless-3d-texture-pbr-8k-of-cobblestone-ground-with-mossy-stones-and-lichen-crust
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture at an impressive 8K resolution presents a highly detailed cobblestone ground surface, carefully composed of weathered mineral-based stones intertwined with mossy stones and a delicate lichen crust. The base substrate consists primarily of natural rock aggregates, exhibiting subtle grain orientation and porosity that contribute to its crumbly, uneven soil elements. The interplay of rough stone fragments and organic moss and lichen deposits creates a richly textured surface finish that appears naturally aged and slightly worn, with muted earthy tones enhanced by subtle oxide layers and natural pigment variations. This photorealistic PBR material accurately captures these complex interactions, making it ideal for authentic street or pathway ground surfaces in 3D visualizations and game environments.

In the PBR workflow, the BaseColor/Albedo channel reveals the nuanced color palette of grayish cobblestones mottled with greenish moss and pale lichen crusts, while the Normal map enhances the perception of physical depth, emphasizing the stones' weathered contours and the lichen’s fine surface detail. The Roughness map varies across the texture, with smoother mossy patches contrasting against the rough, porous rock surfaces, whereas the Metallic channel remains near zero to reflect the non-metallic nature of the organic and mineral components. Ambient Occlusion subtly accentuates crevices and recessed areas between stones, adding realism by simulating natural shading, and the Height/Displacement map provides additional depth cues, ideal for parallax or tessellation effects.

Designed to tile seamlessly without visible edges or shadows under neutral lighting conditions, this cobblestone texture is fully optimized for use in Unreal Engine, Blender, and Unity, ensuring easy integration into diverse 3D projects. For best results, it is recommended to adjust the UV scale to match the real-world size of cobblestones and fine-tune the roughness values to balance between wet and dry surface appearances depending on the scene context. This attention to material detail and composition makes it a versatile, realistic solution for enhancing outdoor ground surfaces with mossy stones and lichen crust in high-fidelity renderings and interactive environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.