Seamless Coral Mud 01 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Coral Mud 01 by Texture Haven – PBR 3D Texture (8K ready)

IDcoral-mud-01-by-texture-haven-pbr-seamless-8k
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Coral Mud 01 by Texture Haven is a meticulously crafted PBR 3D texture that authentically captures the complex composition and natural beauty of coral-infused mud. This material features a rich base substrate composed of compacted mineral sediments intricately blended with delicate coral fragments and organic matter. The resulting surface texture achieves a balance between softness and rigidity where the fine grain orientation and natural porosity evoke the subtle weathering and erosion characteristic of coastal terrain. These naturally occurring composites display layered sediment deposits with muted earthy browns and pale coral hues gently interwoven to create a nuanced color distribution. The base color (albedo) channel faithfully represents these pigments without artificial saturation ensuring a realistic and organic appearance. The surface finish is matte with faintly roughened areas reflecting the texture's inherent weathered quality while avoiding any metallic sheen thus the metallic channel remains minimal or unused.

This texture pack is fully optimized for physically based rendering workflows and includes all essential PBR channels that provide accurate material depiction and depth perception. The normal map highlights the intricate grain patterns and subtle undulations of the coral mud surface while the roughness map emphasizes variations in micro-surface texture distinguishing smoother clay deposits from coarser coral fragments. Ambient occlusion enhances the sense of depth in crevices and sediment layers adding realism to the shading. The height/displacement channel delivers precise surface relief which supports advanced rendering techniques such as parallax occlusion and tessellation to create convincing three-dimensional effects. Designed for seamless tiling this texture maintains consistent quality and predictable behavior across major engines like Unreal Engine Unity (URP/HDRP) and Blender’s Principled BSDF shader with resolutions up to 8K to accommodate large-scale environments without loss of clarity or detail.

When integrating Seamless Coral Mud 01 into your projects maintaining consistent UV scaling is crucial to preserve the realism of the texture across varied terrain sizes. For optimal results consider combining the normal map with height or parallax displacement to enhance the perception of depth and intricate surface detail especially in close-up views where the fine coral fragments and sediment layering become more apparent. Import the base color texture using sRGB color space for accurate color reproduction while all data-driven maps such as roughness normal ambient occlusion and height should be treated as non-color data to ensure precise lighting and shading responses within your chosen rendering engine. This approach guarantees that the subtle effects of porosity weathering and natural erosion are faithfully conveyed making Seamless Coral Mud 01 a versatile and realistic choice for coastal underwater or geological terrain materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.