Decal: Asphalt Puddle Map | Free PBR

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Decal: Asphalt Puddle Map seamless PBR texture preview
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Texture Info

IDdecal-asphalt-puddle-map-free-pbr
CategoryGround surface
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This decal features a high-quality, seamless asphalt puddle texture designed for physically based rendering (PBR) workflows. The base material simulates a mineral aggregate substrate typical of asphalt pavements, composed primarily of crushed stone and bituminous binder. This combination creates a complex surface with fine granular details and variable porosity, reflecting natural weathering effects such as minor cracks, wear, and subtle accumulation of dirt. The puddle areas are represented by a thin film of water, altering the surface finish to a glossy, wet appearance that contrasts with the matte, rough texture of the surrounding asphalt.

The texture’s PBR channels meticulously capture these material characteristics: the BaseColor (Albedo) map conveys the dark gray and black hues of aged asphalt mixed with muted reflections from the water puddles. The Normal map adds micro-detail, emphasizing the coarse grain orientation of the aggregate and the slight undulation of the water surface. Roughness values vary across the texture, with lower roughness in the puddle regions to simulate smooth, reflective water, and higher roughness for the dry, abrasive asphalt. The Metallic channel remains near zero, reflecting the non-metallic nature of the substrate, while Ambient Occlusion enhances depth perception in crevices and around stones. The Height/Displacement map provides subtle relief for realistic surface deformation when used with parallax or tessellation techniques.

Rendered at an impressive 8K resolution, this decal is optimized for seamless integration in popular 3D engines such as Blender, Unreal Engine, and Unity, ensuring crisp detail even at close inspection. For practical application, it is recommended to adjust the UV scale to maintain natural aggregate sizing and to fine-tune the roughness map to balance wet and dry areas depending on ambient lighting conditions. This approach helps achieve convincing realism for outdoor scenes, road surfaces, or urban environments where wet asphalt effects are needed.

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Best Uses for This Texture

  • Roads, parking lots and urban ground surfaces
  • Game levels and realtime city environments
  • Archviz exterior scenes
  • Industrial yards and pavement props
  • Background terrain surfaces with decals and variation masks

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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