Dry Ground Dry — Dry Sand Mud Cracked Desert Baked — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dry Ground Dry — Dry Sand Mud Cracked Desert Baked — PBR seamless 3D texture

IDdry-ground-01-dry-sand-mud-cracked-desert-baked
Ground surface
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Dry Ground Dry seamless 3D texture represents a meticulously crafted material inspired by natural dry earth surfaces found in arid desert environments. Its composition mimics a compact yet brittle substrate primarily mineral-based with fine sand and mud aggregates that have undergone intense sun-baking and fissuring. The texture captures the parched cracked patterns of baked earth featuring a balance of coarse grain orientation and subtle porosity that reflects natural weathering processes. Colorants resemble iron oxide pigments and silica-rich sands giving the albedo channel a warm muted palette of tan ochre and pale brown hues. The surface finish is rough and uneven showcasing naturally cracked and fissured details that emphasize a dry brittle terrain commonly seen in outdoor desert landscapes.

This PBR material includes a comprehensive set of maps—albedo normal roughness ambient occlusion and height—crafted for physically based rendering workflows. The albedo channel conveys the natural color variations and baked earth nuances without metallic components consistent with an organic mineral substrate. Normal and height maps enhance the fissured and cracked surface relief providing realistic depth and tactile detail suitable for high-fidelity rendering. Roughness maps are tuned to reflect the uneven rough surface of dry sand and mud balancing light scattering to simulate parched weathered terrain. Ambient occlusion subtly emphasizes crevices and compact soil areas enhancing realism in both real-time engines and offline renderers. The texture is optimized for the metal/rough workflow and supports consistent shading across Blender Unreal Engine and Unity pipelines.

Available in 4K resolution with an optional 8K upgrade this tileable texture ensures detailed high-performance results across diverse digital content creation (DCC) tools and game engines. The seamless design allows for flexible UV scaling without visible repetition making it ideal for large outdoor scenes or close-up shots of desert terrain. For best results it is recommended to fine-tune roughness values to adapt to varying lighting conditions and to adjust height/parallax settings to emphasize the fissured and cracked features when viewed at oblique angles. This material delivers reliable ready-to-use effects suitable for natural outdoor environments terrain modeling and realistic ground surfaces without the need for manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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