Seamless Gravel Ground 01 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Gravel Ground 01 by Texture Haven – PBR 3D Texture (8K ready)

IDgravel-ground-01-by-texture-haven-pbr-seamless-8k
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Gravel Ground 01 by Texture Haven is a meticulously crafted PBR 3D texture designed to capture the intricate complexity and natural appearance of gravel terrain with exceptional realism. The base substrate features a dense mineral-rich composition of small stones and pebbles tightly bound together by a fine matrix of compacted earth and soil. This combination reflects typical outdoor ground conditions commonly found in rural pathways and farm environments where the subtle interplay of mineral aggregates and organic matter shapes the surface. Weathering effects and natural erosion introduce varied porosity and delicate roughness to the texture while pigments derived from natural oxide layers and mineral deposits create a nuanced color palette. These colors range from muted grays and browns to warmer earth tones all faithfully represented in the Base Color (Albedo) channel to ensure true-to-life rendering across diverse lighting scenarios.

The material’s physical properties are carefully encoded across multiple PBR channels to guarantee consistent physically based shading results in modern rendering engines. The Normal map reveals the detailed grain orientation and micro-variations of the gravel and stone surfaces emphasizing uneven textures and subtle elevation changes within the aggregate. Roughness values have been optimized to balance smooth and coarse areas accurately simulating how light diffuses and reflects on the surface. The Ambient Occlusion map enhances the perception of depth by accentuating shadows in crevices and between individual stones without overpowering the overall look. Height and Displacement maps capture the gentle relief of gravel clusters enabling enhanced parallax and displacement effects in compatible workflows. As expected for natural stone and soil the Metallic channel remains minimal or zero reinforcing the material’s grounded non-reflective quality.

This texture is designed for seamless tiling allowing for flawless application across large outdoor surfaces without visible repetition. It is fully compatible and ready for use in Blender with the Principled BSDF shader Unreal Engine where maps plug directly into standard material slots and Unity’s URP and HDRP pipelines via the Lit shader. The set supports resolutions up to 8K offering flexibility for both close-up detail and broad terrain coverage while preserving fine detail. For optimal results it is recommended to maintain consistent texel density within your scene to preserve scale and detail authenticity. Additionally combining the Normal map with Height or Parallax effects can significantly enhance visual depth and immersion especially in close-up views while tuning roughness can fine-tune the material’s response to light for different environmental conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.