Pine Needles — Needles Forest Terrain Outdoor Natural — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Pine Needles — Needles Forest Terrain Outdoor Natural — PBR seamless 3D texture

IDforest-ground-03-forrest-ground-03-pine-needles-forest-plant-debris-dirt-soil
Ground surface
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Pine Needles seamless 3D texture offers a highly detailed and physically based representation of forest ground 03 specifically capturing the organic complexity of fallen pine needles scattered across natural outdoor terrain. The base substrate is an intricate blend of dirt soil and decomposed plant debris enriched by fine grains of leaf litter twigs and dry grass intertwined within the ground cover. These organic elements create a porous weathered surface with subtle variations in fiber orientation and natural compaction reflecting the irregular layering and decay typical of a forest floor. The texture’s surface finish mimics the matte slightly roughened quality of pine needles and soil enhanced by natural colorants—ranging from muted browns and ochres to soft greens and grays—resulting from pigment deposits and organic matter breakdown. This complex composition is accurately encoded in the PBR maps to ensure realistic shading and texture fidelity across different lighting environments.

The included PBR channels meticulously capture the material’s characteristics: the Albedo (BaseColor) map delivers the nuanced color information of pine needles leaf litter and soil without any metallic influence emphasizing the organic non-metallic nature of the forest floor. The Normal map encodes fine surface details such as needle edges soil granularity and twig relief providing depth and enhancing realism without excessive geometry. Roughness maps represent the varied microfacets of the surface from the softer diffuse pine needles to the rougher compacted dirt soil and dry grass allowing precise control over how light scatters and reflects. The Height (displacement) map highlights subtle elevation changes in fallen leaves and ground cover supporting parallax effects or displacement in advanced rendering pipelines. Ambient Occlusion enhances soft shadows in crevices between needles and terrain irregularities contributing to the natural depth and dimensionality of the scene. The texture uses a metal/rough workflow with zero metallic values as expected for an organic substrate.

Optimized for use in Blender Unreal Engine and Unity this tileable PBR material comes in sharp 4K resolution with an optional 8K version available for high-end projects demanding exceptional detail. The seamless nature of the texture ensures easy tiling across large terrain models without visible seams making it ideal for outdoor forest environments and natural ground covers. Calibrations have been applied to support consistent shading and performance across real-time and offline renderers eliminating the need for manual tweaking. When integrating this texture it is recommended to carefully adjust the UV scale to match the target scene’s scale preserving the natural size and density of pine needles and forest debris. Additionally fine-tuning the roughness map can help to achieve the desired balance between wet and dry surfaces on the forest floor enhancing immersion in various environmental conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.