Seamless Dry Ground Rocks by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Dry Ground Rocks by Texture Haven – PBR 3D Texture (8K ready)

IDdry-ground-rocks-by-texture-haven-pbr-seamless-8k
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Dry Ground Rocks by Texture Haven is a meticulously crafted PBR 3D texture that authentically replicates the natural composition and weathered surface of arid rocky terrain. The material’s base substrate is primarily composed of mineral-rich sedimentary rock fragments intricately bound together by subtle clay and mud binders. This organic aggregate forms a rough porous ground layer characterized by fine grain orientation shaped over time through erosion and natural sedimentation. The surface finish exhibits a matte naturally uneven texture enhanced by muted earth tones and faint oxide layers that create realistic color variations and depth effectively capturing the dry cracked appearance typical of weathered rocky soil.

In its PBR channels the Base Color (Albedo) map presents a lifelike palette of dusty browns ochres and faded grays reflecting the mineral deposits and subtle pigmentation found in natural dry ground rocks. The Normal map encodes intricate microdetails such as cracks and small rock protrusions enabling convincing shading and realistic light interaction. Roughness is finely calibrated to emulate the coarse matte finish of dried mud and weathered stone while the Metallic channel remains minimal consistent with the organic and non-metallic nature of the surface. Ambient Occlusion highlights crevices and deeper fissures adding dimensionality and the Height/Displacement map provides subtle relief ideal for parallax or tessellation workflows enriching surface complexity while maintaining seamless tiling.

This texture pack is delivered in ultra-high 8K resolution fully optimized for seamless tiling across large surfaces ensuring predictable and consistent results under physically based rendering workflows. It integrates smoothly with popular rendering engines and shaders including Blender’s Principled BSDF Unreal Engine’s material inputs for Base Color Roughness Normal and AO and Unity’s URP and HDRP Lit shaders. For optimal usage it is recommended to maintain consistent texel density across your UV layout and to consider employing parallax mapping or layered tiling techniques to reduce visible repetition and enhance realism.

Designed to faithfully represent dry ground rock surfaces with detailed shading and surface complexity this texture is an invaluable resource for outdoor terrain environmental design and any 3D scene requiring a natural weathered rocky substrate. Its license ensures unrestricted use and modification making it a versatile asset optimized for seamless integration across multiple rendering engines and workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.