Seamless 3d texture pbr 8k of rocky ground with weathered rock and stone fragments free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of rocky ground with weathered rock and stone fragments

Texture Info

IDseamless-3d-texture-pbr-8k-of-rocky-ground-with-weathered-rock-and-stone-fragments
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high-quality seamless 3D texture in 8K resolution showcases a realistic rocky ground surface composed primarily of weathered rock and scattered stone fragments resting atop solid bedrock. The base substrate consists of natural mineral aggregates bound by compacted soil and gravel, resulting in a rugged, uneven terrain with visible porosity and natural erosion patterns. Weathering effects have been captured through subtle discoloration and micro-variations in roughness, highlighting worn edges and fractured surfaces that give the texture a highly authentic and tactile appearance. The surface finish is matte and coarse, reflecting a natural outdoor environment exposed to the elements over time, without any polished or artificially enhanced gloss. Earthy color pigments and oxide layers contribute to the varied tonal range in the BaseColor channel, from muted grays and browns to dusty beige hues, emphasizing the organic composition of the rocky ground.

In the PBR workflow, this texture is optimized across multiple channels to maximize realism and versatility in 3D projects. The Normal map intricately captures fine details of the stone fragments and coarse gravel, conveying depth and surface irregularities with precision. Roughness values fluctuate naturally, simulating areas of weathered rock with rough matte finishes alongside smoother patches of compact soil. The Metallic channel remains minimal or null, reflecting the non-metallic nature of natural stone and soil, while Ambient Occlusion enhances the perception of shadows within crevices and beneath scattered fragments. Height and Displacement maps provide accurate elevation data for realistic parallax and tessellation effects, enhancing the sense of rugged terrain when viewed closely. Designed for seamless tiling, this texture can be repeated indefinitely without visible borders, making it ideal for large-scale outdoor environments.

With its 8K ultra-high resolution, this PBR texture is fully compatible and Unreal Engine, Blender, and Unity ready, ensuring crisp detail retention even at close inspection or when used on extensive terrains. For practical application, adjusting the UV scale can help tailor the texture density to match specific scene requirements, while tuning the roughness channel allows control over surface reflectivity to better simulate different weathering conditions or lighting scenarios. This rocky ground seamless texture is a versatile and realistic material choice for enhancing 3D outdoor scenes, game environments, architectural visualizations, and simulations requiring authentic weathered stone and natural ground compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.