Gray Concrete Block Ground Texture with Green Grass Weed Details

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Gray Concrete Block Ground with Green Grass Weed Details seamless PBR texture preview

Texture Info

IDground-pbr-ground-texture-with-gray-concrete-blocks-and-green-grass
CategoryGround surface
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
This PBR ground texture showcases a square grid of evenly spaced gray concrete blocks with natural green grass and weed growth filling the gaps between them. The texture captures realistic details such as slight concrete surface roughness, small natural imperfections, and sprouting grass plants that vary in size and shape. The color palette consists of muted gray tones for the concrete contrasting with fresh green vegetation, creating a natural urban or garden pathway look. This texture is perfect for outdoor environments in 3D applications where a realistic paved ground with natural growth and wear is needed, such as parks, sidewalks, or garden paths. The perspective is orthogonal and the blocks have subtle variations but do not tile, making this more suitable for single-surface or large planar use without repetitive. Use this texture in Blender, Unreal Engine, Unity, or Cinema 4D projects requiring detailed ground surfaces with a mix of hard concrete and soft natural greenery interspersed.

Best Uses for This Texture

  • Architectural concrete walls
  • Industrial floors and slabs
  • Urban props and background walls
  • Game environment surfaces
  • Realtime and WebGL material previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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