Pebbles Pebble Gravel — Pebble Gravel Gravelly Albedo Normal Roughness — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Pebbles Pebble Gravel — Pebble Gravel Gravelly Albedo Normal Roughness — PBR seamless 3D texture

IDpebbles-pebble-gravel-gravelly-gravelly-ground-pebbly-stony
Ground surface
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the natural complexity of pebble gravel featuring a finely balanced composition of mineral-based aggregates with organic inclusions typical of outdoor gravelly ground. The pebbly surface showcases a mix of stony fragments and gritty texture bound together by subtle mineral cementation that creates realistic porosity and weathering effects. The surface finish reflects a naturally rough and unpolished character emphasizing the varied roughness and matte qualities found in driveway gravel and outdoor gravelly environments. Colorants are derived from natural oxide layers and subtle earth-tone pigments providing a rich varied albedo that enhances the authenticity of the material’s base substrate in any physically based rendering workflow.

The PBR maps included—albedo normal roughness ambient occlusion and height—are carefully calibrated to represent these material properties accurately across multiple channels. The albedo map delivers the natural color variation and pigment tones of the gravelly ground while the normal and height maps emphasize the three-dimensional stony details and surface irregularities that define pebble and gritty textures. Roughness maps control the subtle interplay of light on the uneven surface capturing both the coarse granular feel and smoother stone faces without metallic reflections as this material is non-metallic. Ambient occlusion enhances shadow depth in crevices and between pebbles adding realism in both real-time and offline renderers.

This texture is provided in 4K resolution with an optional 8K version for high-end use cases optimized for modern pipelines and compatible with Blender Unreal Engine and Unity. It supports tileable UV layouts ensuring seamless repetition for large-scale outdoor scenes or driveway gravel surfaces without visible seams or artifacts. The texture workflow is based on the metal/roughness paradigm with calibrated roughness values enabling consistent shading and reliable results across diverse digital content creation software and game engines. For best results adjusting the UV scale to match the natural size of pebbles and tuning roughness values slightly can help integrate this gravelly pebbly surface into your scene with enhanced realism and balanced performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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