Damp Dirt Rocks — Terrain Uneven Gravel Rough Dry Damp — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Damp Dirt Rocks — Terrain Uneven Gravel Rough Dry Damp — PBR seamless 3D texture

IDrocks-ground-08-mud-rough-dry-damp-dirt-rocks
Ground surface
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Damp Dirt Rocks texture captures the complex interplay of natural terrain elements such as scattered rocks gravel dirt and mud resulting in an authentic and uneven outdoor surface. The base substrate consists of mineral-rich soil combined with coarse aggregates like gravel and small rocks creating a gritty organic composition. Weathering processes impart a rough dry to damp appearance with subtle muddy surfaces and occasional footprints enhancing the material’s natural variability. The texture exhibits moderate porosity typical of outdoor ground retaining patches of dampness alongside dry cracked earth. Surface finish is matte and irregular reflecting the natural scattering and layering of dirt and rock fragments without any artificial polishing or oxidation. Earth-toned pigments and iron oxide layers give rise to the warm muted color palette visible in the albedo channel.

Rendered as a seamless tileable 3D texture this PBR material includes high-quality 4K maps with an optional 8K resolution upgrade for high-end projects. The albedo (BaseColor) channel accurately conveys the subtle color shifts of dry and damp soil mixed with scattered rocks and gravel. Normal maps emphasize the uneven surface topology enhancing the perception of depth and roughness across the muddy surface and rocky ground. The roughness channel balances glossy and matte areas reflecting wet patches and dry dirt realistically. Ambient occlusion (AO) adds shadowing detail in crevices and footprints while the height and displacement maps provide precise terrain unevenness ideal for parallax effects and detailed surface displacement. The metallic channel is minimal consistent with natural soil and stone materials supporting the metal/rough workflow common to Blender Unreal Engine and Unity environments.

Optimized for modern production pipelines this texture delivers reliable physically based shading results without requiring manual tweaks ensuring consistent performance across DCCs and game engines. Its balanced level of detail and performance make it suitable for outdoor terrain applications including natural ground cover muddy trails and rocky patches. For best results users are advised to carefully adjust UV scaling to maintain texture realism at various distances and to fine-tune roughness values to match specific wetness or dryness conditions in their scenes. This seamless texture is compatible with PNG and EXR formats and supports real-time rendering and offline workflows alike making it a versatile choice for artists seeking organic natural surfaces in their 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.