Seamless 3d texture pbr 8k of compacted clay with mud cracks and dry soil patches free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of compacted clay with mud cracks and dry soil patches

Texture Info

IDseamless-3d-texture-pbr-8k-of-compacted-clay-with-mud-cracks-and-dry-soil-patches
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in 8K resolution presents a highly detailed and photorealistic depiction of compacted clay terrain, characterized by natural mud cracks and scattered dry soil patches. The base substrate consists primarily of fine mineral clay particles tightly bound together, forming a dense and slightly crumbly surface. These particles interact with organic and inorganic binders that give the clay its compacted, cohesive structure while preserving subtle porosity from weathering and drying processes. The texture captures the intricate grain orientation and micro-variations inherent in natural clay soil, where the cracked patterns emerge due to prolonged exposure to arid conditions and shrinking of the surface layer. The color palette is dominated by muted earth tones, enriched by oxide pigments that reflect the dry, sunbaked quality of the material without artificial saturation or glossiness, ensuring a realistic, matte finish typical of exposed clay ground.

In terms of PBR channel composition, the BaseColor (Albedo) map accurately reproduces the nuanced hues of the compacted clay and dry soil patches, while the Normal map enhances the perception of fine cracks and surface irregularities, adding depth to the otherwise flat appearance. The Roughness channel emphasizes the matte, non-reflective qualities of the terrain, mimicking the coarse, slightly crumbly texture of drying clay, and there is no Metallic component, consistent with the organic nature of the material. Ambient Occlusion subtly defines the recessed mud cracks and soil depressions, increasing realism by simulating natural shadowing in crevices. The Height/Displacement map provides detailed elevation data, enabling realistic parallax effects and accurate surface deformation in 3D environments, which is especially useful for close-up renders or interactive applications.

This compacted clay seamless texture is optimized for use in Blender, Unreal Engine, and Unity, supporting realistic terrain creation in high-fidelity visualizations, architectural visualizations, games, and simulations that require detailed ground surfaces. Its tileable design ensures that large terrain areas can be covered without visible seams or repetition artifacts, maintaining immersion. For best results, adjusting the UV scale to moderate levels helps preserve the natural size of mud cracks and soil patterns, while fine-tuning the Roughness map can simulate varying moisture levels—from drier, rough patches to slightly softer, more cohesive clay sections. This flexibility makes the texture versatile for diverse environmental conditions and artistic needs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.