Seamless Coral Ground 02 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Coral Ground 02 by Texture Haven – PBR 3D Texture (8K ready)

IDcoral-ground-02-by-texture-haven-pbr-seamless-8k
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Coral Ground 02 by Texture Haven is a meticulously crafted PBR 3D texture that authentically captures the intricate and organic composition of natural coral formations embedded within coastal ground substrates. The base material simulated here is primarily mineral-rich composed of calcium carbonate structures typical of coral reefs seamlessly combined with fine sandy aggregates and weathered sediment particles. This porous substrate reflects the natural integration of coral fragments and eroded sediment creating a surface finish that is slightly roughened and naturally worn. Its matte earthy tones draw from warm beige pigments and subtle oxide layers which enrich the base color with depth and realism. The texture’s subtle micro-geometry variations emphasize the natural crevices and porous qualities inherent to coral ground exposed to both marine and atmospheric weathering processes.

Within the PBR workflow this texture excels through its well-optimized and detailed channels. The Base Color (Albedo) channel delivers an accurate and consistent color representation free from lighting or shadow artifacts ensuring reliable appearance across all rendering engines. The Normal map encodes fine surface details such as the rough coral ridges and small cavities enhancing light interaction to produce realistic shading. The Roughness map is precisely tuned to reflect the non-metallic matte finish typical of natural coral avoiding any glossy or polished appearance. Ambient Occlusion deepens crevices and recessed areas adding visual depth and enhancing realism while the Height/Displacement map introduces subtle elevation changes that improve three-dimensional relief particularly effective in close-up renders or advanced shader setups.

This seamless texture is fully prepared for use in modern 3D rendering engines including Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP/HDRP Lit shaders. Provided at resolutions up to 8K it guarantees crisp detail even on expansive surfaces without visible tiling artifacts. Its seamless tiling capability supports clean repetition across large terrains or architectural elements making it ideal for creating natural coastal ground environments or rocky outdoor scenes. For optimal results it is recommended to maintain consistent texel density and consider using triplanar or layered tiling techniques to minimize repetitive patterns. Additionally combining the Normal map with the Height/Displacement channel can significantly enhance surface depth perception while importing the Base Color as sRGB and other maps as Non-Color ensures accurate and consistent shading across engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.