Seamless 3d texture pbr 8k pebble ground surface with small stones and soil granules free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k pebble ground surface with small stones and soil granules

Texture Info

IDseamless-3d-texture-pbr-8k-pebble-ground-surface-with-small-stones-and-soil-granules
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an ultra-high-definition 8K resolution pebble ground surface, meticulously crafted for photorealistic renderings in PBR workflows. Composed primarily of natural mineral aggregates, the texture features a diverse assortment of pebbles and small stones embedded within a loose matrix of soil granules and fine gravel. These elements simulate a realistic porous substrate with subtle weathering effects, capturing the nuanced interplay between rough stone surfaces and finer earth particles. The composition reflects natural variation in stone sizes and shapes, while the soil acts as an organic binder that softens transitions and enhances material authenticity across rocky paths, riverbeds, garden terrains, and other outdoor environments.

The texture’s PBR channels are designed to convey the material’s complex physical characteristics accurately. The BaseColor (Albedo) map highlights a natural palette of muted earth tones and stone pigments, balancing warm and cool hues to reflect realistic mineral diversity. The Normal and Height (Displacement) maps emphasize the intricate surface details of pebbles’ rounded contours and the granular soil, providing convincing depth and relief when rendered. Roughness values vary subtly to reproduce the difference between polished, slightly weathered stone and the coarser, matte soil granules. The Metallic channel remains near zero, as the surface is predominantly non-metallic, while Ambient Occlusion enhances shadowing in crevices, enriching visual depth and surface complexity under neutral lighting conditions.

Optimized for seamless tiling, this texture ensures smooth transitions over large areas without visible repetition, making it ideal for extensive ground surfaces in Unreal Engine, Blender, and Unity projects. The high resolution supports close-up inspection and fine detail retention, perfect for realistic environmental visualization. For best results, adjusting UV scale to moderate values preserves the natural pebble size, while fine-tuning roughness can emphasize wet or dry surface states. Incorporating height or parallax mapping enhances the tactile feel of the terrain, bringing added realism to interactive scenes and high-fidelity renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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