Seamless 3d texture pbr 8k of fine gravel with small stones and pebble surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of fine gravel with small stones and pebble surface

Texture Info

IDseamless-3d-texture-pbr-8k-of-fine-gravel-with-small-stones-and-pebble-surface
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This photorealistic fine gravel seamless 3D texture in stunning 8K resolution offers an intricately detailed surface depicting a natural composition of small stones, pebbles, and coarse gravel patches embedded within a mixed soil substrate. The base material resembles mineral-rich ground with a subtle organic binder effect, giving the texture a realistic porous and slightly uneven finish that mimics weathered terrain. Pigmented earth tones ranging from muted grays and browns to soft sandy hues create a balanced, natural color palette, while tiny oxide layers and mineral deposits subtly enhance visual depth and authenticity. The surface finish appears matte yet slightly rough, reflecting the granular nature of pebbled ground without excessive gloss, ideal for rendering lifelike outdoor environments.

Within the PBR workflow, this texture’s BaseColor (Albedo) channel captures the natural variation of fine gravel, small stones, and soil elements with high-fidelity color detail. The Normal map accurately conveys the uneven pebbled surface, emphasizing the subtle height differences and grain orientation of the aggregate materials. Roughness maps define the texture’s moderate reflectivity, simulating the dry, coarse surface with soft highlights, while the Metallic channel remains near zero, reflecting the non-metallic composition of natural gravel. Ambient Occlusion enhances the depth perception by shading the crevices between pebbles and gravel clusters, and the Height (Displacement) map is finely tuned to reproduce realistic surface relief for use in parallax or tessellation effects.

Designed for seamless tiling, this 8K PBR texture is fully compatible and optimized for popular 3D platforms including Unreal Engine, Blender, and Unity. Its high resolution ensures crisp detail even in close-up renders, making it perfect for realistic ground surfaces in architectural visualizations, game environments, or virtual reality scenes. For best results in practical use, adjusting the UV scale to fit the scene’s spatial dimensions will preserve the authenticity of the fine gravel and prevent repetition artifacts. Additionally, fine-tuning roughness values can help simulate varying wetness or dryness conditions, enhancing material realism across different lighting scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.