Hand Painted Stylized Dirt Floor Ground Grounding — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Hand Painted Stylized Dirt Floor Ground Grounding — Seamless PBR Texture

IDhand-painted-stylized-dirt-floor-ground-grounding
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This hand painted stylized dirt floor ground grounding texture is meticulously crafted to represent the intricate complexity of natural soil surfaces with a distinct artistic interpretation. Its base substrate is composed of finely mimicked mineral granules seamlessly blended with subtle organic matter creating a porous and slightly weathered layer that evokes the authentic feel of earth. The texture integrates carefully chosen earth-tone pigments and natural colorants delivering warm consistent hues that enhance realism while maintaining a stylized visual appeal. Variations in surface roughness simulate natural irregularities and weathering resulting in a matte finish that avoids any gloss or metallic shine perfectly reflecting the non-reflective appearance typical of pure soil. This balanced composition of mineral and organic components produces a visually rich ground layer suitable for diverse environmental scenarios.

Designed specifically for physically based rendering (PBR) workflows this seamless texture includes an extensive set of maps that accurately convey the material’s properties across multiple channels. The BaseColor map features warm hand painted earth tones that highlight the texture’s artistic foundation while the Normal map captures subtle micro-details and grain orientation to emphasize the natural soil structure. Roughness maps define the diffuse and matte qualities by controlling light scattering ensuring a weathered realistic surface without gloss. The Metallic channel is intentionally flat reflecting the soil’s inherently non-metallic nature. Ambient Occlusion enhances depth by simulating shadowed crevices and subtle depressions in the dirt surface and the Height/Displacement map adds realistic ground undulations that emphasize porosity and weathering effects. Rendered at resolutions up to 8K this texture maintains exceptional detail and sharpness even when extensively tiled making it ideal for use in Blender Unreal Engine Unity and other real-time or offline rendering environments.

To optimize the visual outcome in your projects adjusting the UV scale is recommended to strike a balance between texture repetition and detail visibility especially on large ground surfaces. Additionally fine-tuning the roughness values can simulate different soil conditions such as moisture levels or compaction enhancing environmental realism. Proper configuration of your project’s color space and gamma settings will preserve the subtle hand painted color gradations and weathering effects ensuring the texture’s stylized yet natural appearance remains intact. This versatile ground texture offers a reliable and visually compelling foundation for artists and developers aiming to recreate authentic stylized dirt floors with technical accuracy and artistic flair across a variety of creative workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.