Seamless 3d texture pbr 8k of dry mud cracked surface with parched ground and crumbly soil free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of dry mud cracked surface with parched ground and crumbly soil

Texture Info

IDseamless-3d-texture-pbr-8k-of-dry-mud-cracked-surface-with-parched-ground-and-crumbly-soil
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution captures the intricate details of dry mud cracked surfaces, showcasing a parched ground environment with crumbly soil composition. The material realistically represents the organic base substrate of weathered earth, where mineral particles and fine clay binders form the characteristic cracked patterns. The texture reveals uneven grain orientation and micro-variations across the surface, illustrating natural porosity and subtle weathering effects. These features create a photorealistic appearance with powdery soil fragments and rough, brittle edges typical of arid terrain. The color palette includes muted earth tones and subtle oxide layers, enhancing the dry, sun-baked feel intrinsic to this mud surface.

In the PBR workflow, the BaseColor (Albedo) channel displays the nuanced pigment distribution, highlighting the dry mud’s tonal variations and parched characteristics without any artificial gloss. The Normal map accentuates the depth of prominent mud cracks and fine surface irregularities, adding realistic shading and contouring. Roughness values are carefully tuned to reproduce the crumbly, matte finish of dehydrated soil, while the Metallic map remains minimal or null, as the organic material lacks metallic elements. Ambient Occlusion enhances shadowing within the cracks, emphasizing depth and crevices, and the Height/Displacement map provides subtle relief for enhanced parallax effects in 3D rendering engines.

Designed for seamless tiling, this texture integrates flawlessly into Unreal Engine, Blender, and Unity projects, enabling effortless application across diverse terrains and environments without visible seams or distortions. Its neutral, flat lighting setup ensures maximum versatility for dynamic scene lighting conditions, making it ideal for realistic ground surface simulations in games, architectural visualizations, and film production. For optimal results, adjusting the UV scale to match the scene’s ground scale and fine-tuning roughness values can further enhance realism, especially when simulating dry, cracked earth exposed to harsh sunlight or wind erosion.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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