Wet Muddy Ground Texture with Rocks and Stones | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Wet Muddy Ground Texture with Rocks and Stones | Free PBR

IDwet-muddy-ground-texture-with-rocks-and-stones-free-pbr
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This wet muddy ground texture showcases a richly detailed and natural surface, primarily composed of organic soil blended with mineral aggregates such as rocks and stones, forming an uneven and authentic substrate. The base material consists of fine clay particles mixed with coarse mineral grains and bound together by moisture, which functions as a temporary adhesive, enhancing the cohesion of the soil matrix. This combination creates a heterogeneous composition marked by varying porosity levels, ranging from dense, water-saturated muddy patches to exposed, rugged stone surfaces. Subtle weathering effects manifest in gentle erosion patterns and compacted soil areas, while the overall surface finish effectively captures the dampness through a slightly glossy, reflective sheen that accurately represents wet conditions.

In terms of physically based rendering (PBR), the texture channels are meticulously crafted to convey the material’s complexity and realism. The BaseColor or Albedo map displays earthy hues dominated by deep browns and muted grays, with natural color variations introduced by mineral inclusions and organic matter. The Normal map emphasizes the intricate surface relief, highlighting the embedded stones and soil clumps to provide a strong sense of depth and tactile authenticity. Roughness values differ across the texture, with smoother, wetter mud areas exhibiting lower roughness for a semi-reflective, glossy finish, while the rocks present higher roughness for a matte, rugged appearance. The Metallic channel remains near zero, consistent with the non-metallic nature of soil and stone. Ambient Occlusion enhances natural shadowing by accentuating crevices between stones and depressions in the soil, and the Height or Displacement map captures subtle elevation changes that are essential for realistic parallax and depth effects.

Rendered at an impressive 8K resolution, this seamless wet muddy ground texture is optimized for use in leading 3D engines such as Blender, Unreal Engine, and Unity, ensuring crisp and detailed visuals even during close-up inspection. Its high fidelity supports detailed environmental storytelling, terrain modeling, and material layering across various game development and visualization projects. For optimal results, it is recommended to carefully adjust the UV scale to maintain natural proportions of the rocks and mud patterns relative to the scene. Additionally, fine-tuning the roughness map can help balance the wetness effect, allowing for greater control over glossiness depending on lighting conditions and artistic requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.