High Quality Seamless Hedge Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — High Quality Seamless Hedge Texture

IDhigh-quality-seamless-hedge-texture
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless hedge PBR texture is meticulously crafted to deliver a realistic representation of dense greenery and natural foliage making it an ideal material for architectural visualization game development and virtual outdoor environments. The texture’s base substrate mimics organic plant matter with intricate leaf patterns and fine twigs enhanced by subtle variations in color provided through carefully blended pigments and natural dyes that replicate the diverse green hues found in natural garden hedges. The composition simulates tightly interwoven foliage with a balanced porosity that reflects the natural light diffusion and shadow play typical of outdoor landscaping assets. Weathering effects such as slight discoloration and natural wear add authenticity while the surface finish is designed to appear matte with soft highlights capturing the organic texture of living hedge material without artificial glossiness. This natural finish is critical to achieving lifelike realism across architectural and game scenes.

In terms of PBR channels the BaseColor/Albedo map conveys the rich and varied greens of healthy hedge foliage complemented by subtle brown undertones representing branches and soil contact points. The Normal map encodes detailed surface relief including leaf veins and small bark textures adding depth and complexity to modeling and texturing workflows. Roughness values are calibrated to simulate the matte diffuse reflection typical of natural leaves avoiding overly shiny surfaces that would detract from realism. The Metallic channel remains minimal or black reflecting the organic non-metallic nature of the material. Ambient Occlusion enhances shadowing in crevices and dense foliage clusters while the Height/Displacement map provides subtle elevation differences for enhanced parallax effects ideal for close-ups or high-detail landscape visualization. With resolutions up to 8K this texture is optimized for use in Blender Unreal Engine and Unity ensuring crisp detail and smooth tiling in large-scale virtual environments.

Designed for versatility this seamless hedge pattern integrates effortlessly into diverse projects requiring realistic green materials from immersive garden scenes to expansive outdoor environments in games and architectural renders. To maximize visual fidelity it is recommended to adjust the UV scale to match the natural growth density of the hedge and fine-tune the roughness parameter to suit different lighting conditions or desired gloss levels. This approach ensures the texture adapts seamlessly to various landscape designs while maintaining its natural appearance. Whether enhancing virtual ground cover or adding lifelike foliage layers this PBR asset serves as a reliable foundation for creative and professional modeling texturing and environment art workflows requiring authentic high-quality hedge materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.