This seamless 3D texture showcases peat layers ground surfaces rich in organic soil and humus, captured in stunning 8K resolution for unparalleled realism. The material composition reflects the dense, nutrient-rich nature of peatlands, where decomposed plant matter and mineral soil combine to form a complex substrate. This organic ground surface features natural soil clods and root patches that create intricate micro-variations, emphasizing the porous and fibrous structure typical of wetland terrain. The texture’s base substrate is predominantly organic, with layers of decomposed vegetation bound by fine mineral particles, giving rise to a soft yet structurally varied surface. The natural pigments and humic substances imbue the surface with deep earthy tones, captured vividly in the BaseColor/Albedo channel of the PBR workflow, while the Normal and Height maps emphasize subtle clod contours and soil granularity for enhanced depth and tactile realism.
In terms of material properties, the roughness channel captures the slightly uneven, damp finish of organic peat soil, reflecting diffuse light with gentle specular highlights that simulate moisture retention without metallic reflections, as confirmed by the absence of metallic values in the Metallic map. Ambient Occlusion intensifies shadowing in concave areas between soil aggregates and root networks, adding dimensionality crucial for photorealistic wetland visualizations. The Height/Displacement map enhances the perception of layered soil strata and clod elevations, making the texture ideal for terrain rendering in Blender, Unreal Engine, and Unity. Its seamless tiling capability allows for expansive, continuous ground surfaces under neutral lighting conditions, perfectly suited for swampy and wetland environment projects.
For optimal results, it is recommended to adjust the UV scale to balance detail density when applied to large terrains, ensuring the organic soil and humus textures retain their natural appearance without repetition artifacts. Additionally, fine-tuning the roughness parameter can simulate varying moisture levels across the peat layers, enhancing realism in dynamic lighting scenarios. Overall, this seamless PBR 8K peat layers texture offers a highly detailed, physically accurate material solution for artists and developers seeking to create rich, immersive wetland and swamp terrain renderings with authentic organic soil composition and layered peat characteristics.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
