Leaves Nature Ground — Dirt Debris Dry Debris Dry Autumn — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Leaves Nature Ground — Dirt Debris Dry Debris Dry Autumn — PBR seamless 3D texture

IDforest-leaves-04-leaves-nature-ground-dirt-debris-dry
Ground surface
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases a meticulously crafted depiction of dry autumn leaves dirt and natural debris scattered across forest ground capturing the intricate details of the organic substrate typical to a collection pine forest or verdant trail environment. The material’s composition reflects a complex layering of mineral soil particles combined with organic fibers such as sticks twigs and brown decayed leaves exhibiting a porous weathered surface finish that balances rough and smooth textures. Colorants arise naturally from the oxidized brown pigments and subtle earth tones captured precisely in the albedo channel to deliver a realistic base color. The normal and height maps emphasize the micro-variations in grain orientation and surface undulations enhancing the illusion of volume and depth without manual tweaking while roughness and ambient occlusion maps provide consistent shading and subtle weathering effects suitable for outdoor terrain scenes.

Physically based rendering (PBR) channels embedded in this texture include albedo for true-to-life base colors normal maps that simulate leaf veins and soil granularity roughness controlling the matte to semi-gloss finish of dry organic matter height maps for displacement effects adding three-dimensional relief and ambient occlusion enhancing subtle shadowing around debris clusters. The metallic channel is intentionally kept minimal or zero to reflect the organic non-metallic nature of this material. Offered in a high-resolution 4K format with an optional 8K upgrade the texture is fully tileable and optimized for modern pipelines providing balanced detail and performance across digital content creation software (DCCs) and game engines such as Blender Unreal Engine and Unity.

This texture excels in replicating natural ground conditions typical of autumn forest floors making it ideal for outdoor scenes requiring realistic terrain detail without extensive manual adjustments. For practical implementation adjusting the UV scale can help maintain the appropriate level of detail relative to scene size while fine-tuning roughness values can further enhance the perception of dryness or moisture on sticks and twigs. The height map is particularly effective for parallax and displacement mapping adding convincing depth to ground debris helping to elevate realism in both real-time and offline renderers. This PBR material delivers reliable physically based results perfectly suited for artistic and technical workflows demanding authenticity and efficiency.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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